Effects of Computer Games on the Study of 3rd Year High School Essay Sample

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Specifically it seeks reply to the undermentioned inquiries:

1. What is the profile of the respondents in footings of:

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a. Gender

B. Age

c. Section

2. What is the frequence of computing machine use with cyberspace of the respondents?

3. What is the common ground for the computing machine use with cyberspace of the respondents as of:

a. Computer Games

B. Social Networking and Communication

c. Research and Extension for Learning

d. File Downloading

e. Internet Browsing

4. What are the consequence of computing machine games on the survey habits as perceived by the respondents in footings of:

a. Time spent in analyzing after categories

B. Interest in reading text editions and notes

c. Attitude towards survey wonts

d. Relations of computing machine to the subject to be studied

e. Presence of supervising parents to be able to analyze

5. Is there a important difference in the perceptual experience of male and female respondents in the perceptual experience in the Effectss of computing machine games on the survey habits as perceived by the respondents?

Hypothesis

There is no important difference in the perceptual experience of the male and female respondents in the effects of computing machine games in their survey wonts.

This research aims to identity the effects of computing machine games on the survey wonts encountered by 3rd twelvemonth High Student in Laguna Northwestern College chief campus 2012-2013.

SUMMARY OF FINDINGS
A. Profile of Respondents

1. GENDER
Table 2 Data shows that the 3rd twelvemonth garnet assessed statements. 2 hours above for the sum of 60 % for male and female. For the 3rd twelvemonth cornelian shows that assessed the statements is the same norm of 50 % for the missive B ( 1 hr ) and 50 % for the missive degree Celsius ( 2 hours and above ) .

2. Age
Table 1 represents that the most of the respondents involved in the survey were aged 14-16. It implies that most of the respondents were at the mean age degree to reply the study questionnaire distributed upon them.

B. Mean Scores of Respondents’ Assessment on advantage of Computer games on the survey of 3rd twelvemonth pupils
Findingss revealed that state of affairs 3. “The increased possible for cheating” . has the highest figure of respondents with the mean mean of 4. 43 with the descriptive mean. frequently. Situation 2. “Distraction of the positive acquisition process” . has the mean mean of 3. 92 with the descriptive mean of. frequently. Situation 4. “Health issues” . has the mean mean of 3. 73 with the descriptive mean of. frequently. Situation 5. “Sonic pollution” . has the mean mean of 3. 37 with the descriptive mean. frequently. Situation 1. “Distraction in class” . has the lowest figure of respondents with the mean mean of 2. 99 with the descriptive mean. sometimes. C. Mean Scores of Respondents Assessment on Disadvantages of Cellphone Usage to Academic Performance Finding revealed that Indicator 1. “Using cellular telephone during category discussions” . has the mean mean of 4. 75 with descriptive mean. ever. Indicator 3. “Going outside to purchase load” . has the mean mean of 4. 53 with descriptive mean. ever. Indicator 4. “Sleeping with cellular telephones at night” . has the mean mean of 4. 43 with descriptive mean. ever. Indicator 5. “Not eating during deferral time”has the mean mean of 4. 37 with descriptive mean. ever. Indicator 2. “Staying up tardily at night” . has the mean mean of 4. 75 with descriptive mean. frequently.

D. T-value and Test Significant Difference Respondents’ Assessment on Effects and Disadvantages of Cellphone Usage to Academic Performance Findings revealed that the computed T-value of all indexs were statistically higher than the tabular T-value. -1. 1 for the effects of cellular telephone use to academic public presentation with the tabular T-value of 19. 12 at 5 % degree of significance. 1. 42 for the disadvantages of cellular telephone use with the tabular T-value of 19. 12 at 5 % degree of significance. Significance of the Study

This survey can be use as a mention for farther surveies conducted in the same field. For some grounds. this survey will be extremely good to the followers: To theSchool decision makers. instructors and counsel counsellors. This will give them baseline information with scientific consequences about the behaviour. survey wonts. and attitudes of striplings towards the turning engineering industry specifically nomadic phones. To the Psychologist and other concern professionals. This will help them to specify. buttocks. interpret and measure intensively the behaviours. survey wonts and attitudes of striplings towards the turning engineering industry specifically nomadic phones. To the Parents and Guardians. They will be enlightened of the impact of technological alterations to the behaviour of their kid. To Adolescents. For whom the survey is straight address. this will function as an oculus opener. Scope and Restriction

This survey is to be conducted to find the impact of technological alterations to the behaviour of college pupils analyzing at the San Sebastian College- Recolletos in Manila. The facets will look into the precedences. socialisation. self-esteem and school public presentation. How they perceive on the rapid alterations of engineering.

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