Metal Gear Solid Walkthrough Essay Research Paper

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Metallic element Gear SolidPlaystationWarning: The followers is a elaborate walkthrough of Metal Gear Solid. It contains a wealth of information that will assist you work out the game. Please, DO NOT READ FROM START TO FINISH. You & # 8217 ; ll merely stop up botching the game. Besides, you spent your difficult earned money on the game & # 8211 ; you should seek and calculate it out yourself.For more darnels, look into out our Metallic Gear Solid Cheats page. & gt ; [ T A C T I C A L E S P I O N A G E A C T I O N ] , & # 8212 ; & # 8212 ; & # 8211 ; ++ & # 8212 ; & # 8212 ; & # 8212 ; -.| M E T A L G E A R | & # 8212 ; & # 8212 ; + & # 8212 ; & # 8212 ; & # 8217 ; -++ & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; + & # 8212 ; & # 8211 ; & # 8217 ; ( 000 & gt ; & gt ; + & # 8212 ; & # 8211 ; & # 8217 ; $ $ $ *^ $ $ $ *^ $ $ b 500 $ $ *^* $ $ b $ $ $ 500 $ $ *^* $ $ b $ $ $ 500 $ $ *^* $ $ b 500 $ $ *^* $ $ b 500 $ $ *^* $ $ b $ $ $ *^* $ $ b $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ *^^ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ .aaaad $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ .aaaad $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ P $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ ^^ $ $ b $ $ $ $ $ $ $ $ $ $ $ $ ^^^^^^ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ ^^^^^^ $ $ $ $ $ $ ^^^^^^ $ $ $ $ $ $ $ $ $ & # 8216 ; $ $ $ $ $ $ $ $ $ $ $ $ T $ $ b.d $ $ P T $ $ b.d $ $ P T $ $ b.d $ $ P T $ $ b.d $ $ P T $ $ b.d $ $ P T $ $ b.d $ $ P T $ $ b.d $ $ P $ $ $ $ $ $ , & # 8212 ; & # 8211 ; + & # 8217 ; & # 8212 ; & gt ; & gt ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; + & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; -+ & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & gt ; + & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; | S O L I D | & # 8216 ; & # 8212 ; & gt ; & gt ; & # 8212 ; & # 8212 ; & # 8217 ; SCPS 45317 9 SLUS 00594 & # 8212 ; + & gt ; & gt ; Metal Gear Solid FAQ and Walkthrough 2.0 & # 8212 ; + & gt ; & gt ; Everything in here is ( degree Celsius ) Johan Henriksson ( crayon ) 1998 & # 8212 ; + & gt ; & gt ; members.xoom.com/mgs_faq | hson @ hotmail.com [ please note that I am Swedish and any spelling or grammatical mistakes are therefor justified and excusable: ] If anything is incorrect, gomenesai. Please inform me at hson @ hotmail.comlast update: 25th Oct. 1998, & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Table of Contents | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ debut / general info ] 0.0.0 Updates0.0.1 Intro0.0.2 Story *spoilers*0.1.0 Controls [ walkthrough ] 1.0.0 Dock1.0.1 Heliport1.0.2 House 1 & # 8211 ; Tank Hangar1.0.3 House 1 B1 & # 8211 ; Cells1.0.4 Armory [ boss – Revolver Ocelot ] 1.0.5 Tank Hangar1.0.6 Canyon [ boss – Tank ] 1.0.7 Nuke Building 11.0.8 Nuke Building B11.0.9 Nuke Building B2 + Lab [ boss – Ninja ] 1.1.0 House 2 B1 [ boss – Psycho Mantis ] 1.1.1 Cave1.1.2 Underground Passage [ boss – Sniper Wolf ] 1.1.3 House 1 B1 & # 8211 ; Torture / Prison1.1.4 REMOVED SECTION [ non at that place any longer ] 1.1.5 Communications Tower A1.1.6 Communications Tower B [ boss – Hind D ] 1.1.7 Snowfield [ boss – Sniper Wolf ] 1.1.8 Blast Furnace1.1.9 Cargo Elevator1.2.0 Warehouse [ boss – Vulcan Raven ] 1.2.1 Passageway1.2.2 Underground Base 1 [ boss – Metallic element Gear Rex, Liquid Snake ] 1.2.3 The Chase [ extra ] 2.0.0 Frequencies2.0.1 Characters *spoilers* 2.1.0 Equipment2.1.1 Cardboard Boxes2.1.2 Camera2.1.3 Inventory Growth2.2.0 VR Training2.5.0 Frequently Asked Questions3.0.0 Secrets / Mysteries3.0.1 *Subject to change*3.0.2 Geting a better mark [ Japanese version ] 3.0.3 Rankings3.0.4 Nipponese English differences.3.0.5 Games Psycho Mantis react to3.1.0 The Premium Package3.1.1 Rumours? 3.1.2 Metallic Gear Solid ware! 3.1.3 Reader tips3.1.4 Metal Gear Solid Original Game Soundtrack, & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Updates 0.0.0 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; News & gt ; It & # 8217 ; s here. I & # 8217 ; ve seen the visible radiation, I eventually understand what they & # 8217 ; re stating! My old Japanese transcript of MGS has been tucked back into the Premium Package box and the lone Cadmiums whirling in my PlayStation presents are my MGS US CDs! It & # 8217 ; s better than I was anticipating, it & # 8217 ; s like a whole new experience. The voices are good, and now that I can understand them I can state that the narrative is good. All I can state is if you don & # 8217 ; t acquire it ; Buy IT NOW! @ This update of the FAQ ( 2.0 ) is updating the info to suit both the Japaneses and US versions, the game is precisely the same but country names and child inside informations are different ( subdivision 3.0.4 ) hypertext transfer protocol: //members.xoom.com/mgs_faq | hson @ hotmail.com & gt ; & gt ; & gt ; 25 Oct. 1998 [ 2.0 ] Fixes, smaller add-ons. All the US info I could believe of added. & gt ; & gt ; & gt ; 05 Oct. 1998 [ 1.6 ] Minor material added + fixed. & gt ; & gt ; & gt ; 26 Sept. 1998 [ 1.5 ] Big update, tonss of material added. Check the tabular array of contents! & gt ; & gt ; & gt ; 23 Sept. 1998 [ 1.4 ] Fixed up the characters subdivision and made a few other holes, besides added the & # 8216 ; Story & # 8217 ; section. & gt ; & gt ; & gt ; 22 Sept. 1998 [ 1.3 ] Removed two subdivisions [ 1.1.4 + 0.9.9 ] and added the Ratings subdivision [ 3.0.4 ] & gt ; & gt ; & gt ; 20 sept. 1998 [ 1.1 ] Added the & # 8220 ; Making it through the game with a nice mark [ 3.0.3 ] & # 8221 ; subdivision & gt ; & gt ; & gt ; 17 sept. 1998 [ 1.0 ] Added all the material that wasn & # 8217 ; T in the last version ( excessively much to list ) & gt ; & gt ; & gt ; 12 sept. 1998 [ 0.1 ] First FAQ stolen and sent to several sites by a certain Jonathan Leissler & gt ; & gt ; & gt ; 12 sept. 1998 [ 0.1 ] FAQ started, walkthrough and partial stock list lists added, & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Intro 0.0.1 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; Metal Gear Solid is Konami & # 8217 ; s latest action escapade released for the Playstation. Like the logostates it & # 8217 ; s & # 8220 ; Tactical Espionage Action & # 8221 ; where your end is to instead than kill everyone, you need to conceal from enemies, sneak around and happen material and deliverance people, your ultimate end being tostop Fox Hound. This doesn & # 8217 ; t intend that you can & # 8217 ; t acquire any killing action if you want it, there isplenty of killing traveling on. You get a ton of arms and you can even interrupt peoples necks.This game is the 3rd in the series, the first two ( Metallic Gear and Metal Gear 2: Solid Snake ) appeared on the pretty uknown console MSX. Like this game the end was to mouse around a military base and to get the better of the enemy, fundamentally. I remember passing hebdomads on the first Metal Gear on the NES, I loved every minute of it and hated when I had to return it to the rental shop. Being moreof an experience than a game, this game has to be seen and lived before you can acquire an accurateview of it. My text can & # 8217 ; t get down to copy the experience, so I wont. All I can state is that if you can stand Nipponese, you need to import this game ASAP! If you don & # 8217 ; t like Japanese, or if youthink Japanese games are difficult to play, delay for the American version. Or you can make it like me, acquire both! Now that the US version is out, there is no existent demand for anyone to acquire the import version, unless person comes across a premium bundle I & # 8217 ; vitamin Ds say that this is easy the game of the twelvemonth, if non the best game for the playstation altogether.Anyways, thanks for giving this FAQ a opportunity and reading it. If you & # 8217 ; vitamin Ds like to reach me for anyreason I can be reached at hson @ hotmail.com or on IRC as crayon ( or crayonFLG, crayon_Q0, or & # 8230 ; you get it right? ) .Best respects ( to anyone I don & # 8217 ; t detest Johan Henriksson a.k.a Crayon ( another little disclaimer: I merely know hiragana and katakana, basic H & A ; K that is, and like 5 kanji and how sentences are built in Japanese. That & # 8217 ; s it, so please Don & # 8217 ; t verbally kill me if something is incorrect, all right? O_O ) , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Story *spoilers* 0.0.2 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; The covert operation squad known as FOX-HOUND takes over a atomic arm disposal installation, theythreaten to fire atomic arms at the united provinces if they do non give them the remains of Big Boss. But things don & # 8217 ; t travel as they had originally planned and they can & # 8217 ; t activate the stealthmissile launchers, which is why they let Snake infiltrate their base. Liquid besides has an subterranean motivation, he wants to acquire retaliation on Snake. They were both cloned from Large Foremans DNA, and Snake got all the good material while Liquid got the bad material. Large Boss ever said that Snake was the good one, his favorite.If Liquid Snake merely knew how incorrect he is. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Controls 0.1.0 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; You control Snake fundamentally the same you would command him in a NES game. In other words, you don & # 8217 ; t command him like in Resident Evil, where up is frontward. Here each way on the d-pad is the way where Snake will head if you hold it.All the buttons on the accountant are used as well.Cross Press this one time to crouch. Keep a way on the d-pad to get down creep, utile for concealing under objects like trucks or armored combat vehicles and for traveling through air ducts.Triangle Hold this to look through Snake & # 8217 ; s eyes, sometimes reasonably utile to acquire a better expression at whats traveling on in forepart of him. Very utile if you have the Radar turned off.Square If you don & # 8217 ; Ts have a arm equipped, you will catch people with this button. When you have them grabbed you can make three things ; Hold them, drop them or interrupt their cervixs. You can keep them and utilize the enemy as a human shield by keeping the Square button pressed and walking about. You drop them by allowing spell of the Square button, so press a way. Interrupting their cervixs is done by repeatedly pressing the Square button until the enemy gives in and dies. With a arm equipped this will fire it. If you hold a way and imperativeness this stopping point to an enemy, you will throw him in the way you pressed. Excellent for usage in the 1st tower, during the chase sequence.Circle If you & # 8217 ; re shut to a button, or a console you can utilize this will trip it. If you & # 8217 ; re non, this is the contending button. Press the button one time to swing with Snake & # 8217 ; s right arm, imperativeness it twice to do him punch with each arm one time. And imperativeness it three times to do him do a jazz band with two clouts and a kick.L1 Quick choice of the last point you had used. L2 Hold and imperativeness waies on the d-pad to travel through your inventoryR1 Quick choice of weaponsR2 Hold and imperativeness waies on the d-pad to travel through your weaponsIf you start hiting and keep down Square, you can besides keep the Cross button, now you can run around hiting! Merely weapon it & # 8217 ; s truly practical with it Fa-Mas though.The game supports Analog control every bit good as the Dual Shock characteristic. [ It does non utilize the 2nd parallel stick, R3 and L3 ] , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Dock 1.0.0 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Ration ] [ Ration ] [ Ration ] Run down the steps into the H2O to acquire a Ration.The best manner to travel through here is this manner: Crawl under the pipe, run to the upper wall and delay until the seashore is clear for you to run to the really right side of the room. Stand to the right of the large blowhole and delay for the guard to come base to the left of it. Crawl under the pipe and run directly up. Wait on the right side of the Forklift until the lift comes down and the guard who comes out foliages and the seashore is clear. Run into the lift and it & # 8217 ; ll automatically travel up. If the dismay is on, the lift will non leave. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Heliport 1.0.1 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Rations ] [ Chaff Grenades x3 ] [ Stun Grenades x3 ] [ Socom [ gun ] Run to the right side of the helipad, and delay until the two limelights are as far off from each other as a possible, so do a tally for it. Pick up the Chaff Grenades while you run. Run into the room on the left, and mouse along the top crates so make a tally for the Stun Grenades when the camera International Relations and Security Network & # 8217 ; t looking. Sneak back outside so run up the left wall and do certain the guard in the upper left corner is kiping. If he is, do a tally for the truck. While indoors pick up the Socom and delay for the right minute to run outdoors, past the camera and up the stepss to the right. Sneak past the guard up here and creep into the air vent. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Tank Hangar 1.0.2 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Thermal Goggles ] [ Socom Bullets x12 ] Sneak past the camera in the top right corner and so down and into the lading room ( room on the right, you can & # 8217 ; t lose it ) . Watch out for the camera and pick up the Thermal Goggles. Run out of the lading room and follow the span. Ignore all closed doors since you do non hold a keycard yet. Sneak down the steps at the terminal of the & # 8220 ; span & # 8221 ; while watching out for the camera. Sneak behind the stepss and pick up the Socom Bullets. Then delay until the seashore is clear and run right to the lift ( double-doors stating & # 8220 ; EV. & # 8221 ; with a xanthous button next to it ) Travel down to B1. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| House 1 B1 & # 8211 ; Cells 1.0.3 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Socom Bullets x12 ] [ Level 1 Keycard ] [ Socom Bullets x12 ] [ Socom Bullets x12 ] Follow the passage-way down and right until you reach a ladder, so climb it. Explore this blowhole and look down through all the gratings. After the long talk scene with the leader of DARPA, there will be a short shot sequence. Just shoot everyone you see and pick up the ammo/rations they drop. Use rations if necessary. Now you & # 8217 ; ll have a Level 1 Keycard. You can open all doors that have a 1 on them now. Travel back indoors the door you merely exited and pick up some more ammo interior. Travel back to the lift now and travel down to B2. [ Note: Anderson, the director of DARPA, is stating you about Metal Gear and how Snake needs to happen PAL keys to close it down ] [ retrieve that you need to fit keycards for them to work ] , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Armory 1.0.4 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Socom Bullets x12 ] [ Socom Bullets x12 ] [ Grenade x04 ] [ Grenade x04 ] [ C4 x02 ] [ C4 x02 ] [ C4 x02 ] [ Socom Bullets x12 ] [ Socom Bullets x12 ] [ Chaff Grenades x03 ] [ Stun Grenades x03 ] [ Socom Bullets x12 ] [ Socom Bullets x12 ] [ Socom Bullets x12 ] [ Level 2 Keycard ] [ Fa-mas ] [ Fa-mas Bullets x25 ] [ Fa-mas Bullets x25 ] This floor consists of one large room with 2 issues, and 6 smaller suites. The smaller suites are the 1s I & # 8217 ; m speaking about.Go out of the lift and down to the room in the mid-low portion. Watch out for trap-doors. Run out of the room and to the room on the left, there pick up the grenades and run out. Travel to the mid-high room and pick up the C4. Now, expression at the walls on each side of the lift. Notice the bluish cracked 1s? Topographic point a C4 in forepart of one of them and blow it up. Get all the fillips and run down to the lower left corner, here blow up the wall and travel in. In this small hall happen the wall you can blow up and make so. And in this following hall blow up the upper wall that you can destruct, the rightmost one is for later.You will now confront Revolver Ocelot.He will run around the three-dimensional room and fire at you, after he has fired 6 shootings he has to recharge. Try to acquire a shooting in on him and so progress after him while he & # 8217 ; s stunned, merely maintain making this and watch out for his shootings. Pretty easy eh? A good maneuver is to run+shoot with the Socom, merely keep both the buttons until you can acquire a clearshot. There & # 8217 ; s no demand to blow excessively much ammunition, right? After the really drawn-out speaking sequence with Kenneth Baker you will hold the Level 2 keycard. Travel back the manner you came and enter the Level 2 room in the large B2 room. Equip the Thermal Goggles and evade the infra-red detectors and you & # 8217 ; ll have yourself a new arm, the Fa-mas. Travel out and take the lift back up to the Tank Hangar [ degree 1 ] [ NOTE ; Cigarettes will besides assist you happen infra-red! ] , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Tank Hangar 1.0.5 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Socom Supressor ] [ Cardboard Box A ] [ Chaff Grenades x3 ] [ Mine Detector ] [ Ration ] First off call Meryl on the wireless. [ her frequence is on the dorsum of the box, lower right screenshot ] She will state you to wait and she & # 8217 ; ll open the large door to the right of the elevator.While you wait I suggest you do the material below.Go out of the lift and through the door on the right, mouse up on the kiping guard and kill him. Get the supressor and utilize it ( if you have the Socom equipped it will be used automatically ) . Travel out of this room and travel up the stepss to the second floor of the Tank Hangar. Go through the first door on the second floor. Pick up the Cardboard Box and the Chaff Grenades. Travel out of this room and follow the span back to the top right room, travel indoors and pick up the Mine Detector and possibly the rations. Now you you can travel down the stairs, kill the guards and travel through the large door.When you & # 8217 ; re through the large door, equip the Thermal Goggles and avoid the infra-red detectors and travel through the door on the other side, welcome to the Canyon. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Canyon 1.0.6 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Ration ] [ Ration ] [ Grenade x4 ] [ Grenade x4 ] [ Ration ] Here you will contend a foreman, a armored combat vehicle, so I suggest you make certain you & # 8217 ; re ready before you go ahead.You have to do your manner reasonably far up, the best manner is alongside the left wall. You can merely fit your Mine Detector and avoid the mines. Either manner you have to travel upwards. When you & # 8217 ; ve reached the armored combat vehicle merely run around it throwing grenades up on the tower to take out the artilleryman. Watch out for the machine gun fire. You will now automatically enter the Nuke Building 1. [ Note ; Crawl on top of mines and you ‘ll pick them up ] , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| House 2 & # 8211 ; Nuke Building 1 1.0.7 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Rations ] Run up to the left to pick up the rations.In this entryway merely run down the transition and crawl under the door. Watch out in here because if the dismay is set off the topographic point will be filled with gas and you will decease. Stick to the underside wall and crawl into your composition board box to conceal from the policing guard. Once he passes you continue to the left and mouse up the stepss. Pick up any fillips along the manner but don & # 8217 ; t bother with any out of the manner fillips because they can easy acquire you spotted and killed. Once up the stepss, run to the lift and take it down to B1. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Nuke Building B1 1.0.8 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Ration ] [ Socom Bullets x12 ] [ Stun Grenade x3 ] [ Nikita Launcher ] [ Nikita Missile x4 ] [ Nikita Missile x4 ] Run to the left and into the bathroom and kill the cat taking a leak ( merely to halt him from upseting you subsequently ) . Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita+ammo and run out to the lift, take it down to B2. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Nuke Building B2 + Lab 1.0.9 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Ration ] [ Gas Mask ] [ C4 x2 ] [ Grenade x4 ] [ Grenade x4 ] [ Nikita Missile x4 ] [ Nikita Missile x4 ] [ Chaff Grenade x03 ] [ Ration ] [ Fa-mas Bullet x25 ] [ Chaff Grenade x03 ] [ Fa-mas Bullet x25 ] [ Fa-mas Bullet x25 ] [ Ration ] [ Level 4 Keycard ] Go to the right wall and imperativeness against it, so travel through the door on the underside wall. When you get through the 2nd door you will come in a gas-filled room with an electrical floor. Open fire a nikita missile and steer it to the left and up to the switch box on the wall. ( the one shown in the littleanimated sequence ) . Run out and acquire some air, so run in once more and come in the two suites you can enteron the right wall. Get the Ration and the Gas Mask and run down the transition, here you can either goright and fight a foreman or travel left and pick up a few fillips. Even if you go for the fillips you shouldgo to the right and through the door afterwards. Go through a few doors and see a few pretty bustedup organic structures and your old friend Ninja piece a few cats up. Follow him through the door so acquire readyto fight.Fighting Ninja International Relations and Security Network & # 8217 ; t excessively difficult. Just ticker out for his onslaught and hit him when you can. Don & # 8217 ; t utilize any pieces in the beginning, merely throw clouts. When you beat him up a little he & # 8217 ; ll get down concealment, merely fit the Thermal Goggles and maintain whipping him up. When he starts walking about calmly and throwing clouts that HURT, merely throw Chaff Grenades to stupefy him and beat him up. When he is get downing to interrupt down and stands in a large blue ball, fire at him with the Fa-mas and he & # 8217 ; ll shortly be out of the way.After a drawn-out talk with Lee & # 8216 ; Otacon & # 8217 ; Emmerich ( some of it refering anime! you will hold a degree 4 keycard. Now go back the manner you came and travel to the lift. Take it up to B1. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Nuke Building B1 1.1.0 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Level 5 Keycard ] [ PAL cardinal ] [ Socom Bullet x12 ] [ Ration ] [ Fa-mas Bullet x25 ] [ Fa-mas Bullet x25 ] [ Socom Bullet x12 ] [ Ration ] Go into the large office and kill the guard policing on the right. Then allow the guard on the left see you. He will fly, follow him. Run up to the last booth in the ladies bathroom and expression in it. You will now run into Meryl once more ( she was the guard in camouflage, see ) . You will speak for a piece and she will fit you with a degree 5 keycard and the PAL key. After this it & # 8217 ; s clip to come in the double-doors in the corridor to the left of the lift and battle Psycho Mantis.Mantis will command Meryl at foremost, throw a Stun Grenade and he & # 8217 ; ll come out and present himself and the existent battle will begin. & # 8212 ; + & gt ; & gt ; [ tip from Leon ] & # 8220 ; Besides, to edify your readers more about the & # 8220 ; hideo & # 8221 ; show when you fight Mantis. As you right pointed out, Nipponese TVs show this mark for picture inputs. The existent katakana says & # 8220 ; hideo & # 8221 ; , which is a drama on & # 8220 ; bideo & # 8221 ; ( or & # 8220 ; video & # 8221 ; in English ) . Most Sony TVs show this when you & # 8217 ; re utilizing the picture input to allow you cognize which line input you are using. & # 8221 ; That play on & # 8220 ; video & # 8221 ; is a gag, it & # 8217 ; s supposed to intend that Mantis is powerful plenty to flush command your Television! The Hideo thing was kept in the US version, it & # 8217 ; s in field Roman letters now though.Ok, so there is a REALLY easy fast one to crushing him. As I said earlier, he is so powerful that hecontrols your Television, right? He can even foretell what you & # 8217 ; re making, by reading what buttons you pressthrough controller port 1. So if you have a 2nd accountant ( or you can merely exchange topographic points withone accountant ) you can merely pick that up and beat him up. Equip the thermic Goggles and followhim about. Duck under any winging furniture.He will wake Meryl up once more subsequently on, merely maintain stupefying her with stun grenades and Mantis will give up seeking to command her.When you beat him you exit through the concealed door behind the top right bookshelf. ( opensautomatically, wear & # 8217 ; t concern ) . , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Cave 1.1.1 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; Meryl walks off to the right, you should follow the white way and crawl under that low span. Then run through the caves ( maintaining to the right ) until you reach the point in the lower right corner where you can creep under and met Meryl once more. You can put a slug in the wolves if they bother you excessively much. Exit through the door to the north. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Underground Passage 1.1.2 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; Meryl will acquire shot by Sniper Wolf here. After all the talk and automated sequences, run all the manner back to the really first house ( you know, with the Tank Hangar ) and travel down to B2. Enter the degree 5 ( up-left ) room and acquire the PSG1, so run all the manner back to where you merely were, where Meryl got shot.While on your manner either Forth or back, you can halt by in the Office room in B1 in the 2nd House, the Nuke Building 1. Here you can now pick up Cardboard Box B. [ Note ; usage Diazepam pills, they doing snipering ALOT easier! ] Now get ready to get down some sniper-fighting with Sniper Wolf. She will maintain shot and runningaround, all you have to make is hit her a few times. There are a figure of useable tactics here, all I can state is that it & # 8217 ; s reasonably easy if you concentrate.After you beat her, follow the passageway and seek to come in the door on the right. You will be captured and acquire to play the & # 8220 ; Torture Scene & # 8221 ; , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Torture / Prison 1.1.3 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; [ Ketchup ] [ Scarf ] [ Level 6 Keycard ] During anguish, all you have to make is maintain pressing Circle to last. If you can & # 8217 ; t chop it you must press select before you die, since there is no Continue option in this portion of the game! [ Note: The anguish scene will make up one’s mind which stoping you get, if you endure it or give up, you willrecieve different terminations. If you endure you get the “ good ” stoping ] Ocelot says something like & # 8220 ; Don & # 8217 ; t even think about utilizing an auto-fire accountant, or I & # 8217 ; ll know & # 8221 ; . Well, I used a Blaze autofire accountant and he didn & # 8217 ; Ts say anything about it, it helps greatly, I had full life about all the clip. Between the anguish sequences you will be in a cell, the first clip nil will go on. The second clip Otacon will come and give you some Ketchup, a Scarf and a degree 6 keycard. During the 2nd clip the guard will besides run to the bathroom which gives you the opportunity to conceal under the bed and acquire him to open the door. If you don & # 8217 ; t make this, you can wait & # 8217 ; til the 3rd clip in the cell and allow Ninja nail the door. Either manner, if you survive the anguish you will acquire to escape.Follow the passage-way back into the anguish room when you escape, don & # 8217 ; t bury to catch the large red box which contains all of your old properties. Travel out through the door and watch out for the cannon above it. Leave utilizing the Elevator. Take it up to Level 1, the Tank Hangar. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Going back 1.1.4 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; & gt ; From the Tank Hangar you have to do your manner back, all the manner, to where you fought Sniper Wolfand got caught. Along the manner you can travel down to B2 in house 2 and pick up the Body Armor in theleftmost corridor ( the gas-filled 1 ) . Or you can merely disregard it since you will acquire it later.Anyways, when you reach Belowground Passage ( where Meryl got changeable and all that ) , enter through the door with your new Level 6 card. , & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; .| Communications Tower A 1.1.5 | & # 8217 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ; & # 8217 ; Run down the corridor and enter the door. This will sound an dismay and fundamentally the lone thing you & # 8217 ; rheniums supposed to make is catch the Rope and Stun Grenades and run like snake pit. Run up the stepss every bit far as they go, throwing Stun Grenades to acquire rid of enemies when they get excessively near. Ignore the door you see half-way, you can & # 8217 ; t open it yet. Just maintain running and throwing Stun Grenades.Once up, travel outdoors and up the stepss ( upper left ) . After the orbiter has been destroyed, equip the rope and walk up to the border. This will get down the Rappelling sequence. Watch out for steam and

slugs here. When you & # 8217 ; ve hit the land the chopper will halt following you. Here you can blow the door unfastened, but you shouldn & # 8217 ; t come in it now. You should fit your PSG1 and take out the cats who are waiting for you on the other side of the span you & # 8217 ; re on. Run up the way when they & # 8217 ; re gone and enter the door. [ You can maintain running when Liquid shows up in his Hind! Keep that in head, or you ‘ll acquire changeable ] , & # 8212 ; & # 8212 ; & # 8212 ;

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————————————————————————————–.| Communications Tower B 1.1.6 |’———————————————————————————————–’ [ Stinger Launcher ] [ Stinger Missile x5 ] Get the Stinger and the ammunition and run out through the lower door. Here, run to the right and followthe stepss down until you reach the broken stepss. Now turn and run back up and travel down where you went right earlier. You will run into Otacon and have a small confab with him. Start doing it up the stepss. Now every 4th bend there will be a few cannons, merely throw a husk grenade and they won’t even notice you! Use the door and travel outdoors. You will now confront Liquid Snake in his chopper.All you have to make is dodge his shootings, run as far up as you can when he shoots missiles and fire Stinger shootings at him. It’s reasonably easily, it merely takes a little while since he’s winging all over the place.Once you beat him, enter the tower and run all the manner down to the lift and take it down to the first floor. On the lift you will confront 4 unseeable enemies, merely put on your Thermal Goggles and fight them. After you get off the lift I suggest you run right and pick up the Ration and the PSG1 slugs. Then run right and go out through the door. Run through the corridors, dodging the cannons. , ———————————————————————————————–.| Snowfield 1.1.7 |’———————————————————————————————–’Run about for a spot, one time you get excessively far you will be shot down. It’s clip to confront Sniper Wolf once more. This clip it’s alot easier than the first clip, so merely fit your PSG1 and take her out. [ NOTE ; I ‘ve gotten rather a few mails stating that it ‘s easier to crush wolf with the Nikita. Just tally for screen and stand there firing missiles. Steering them straight up her back. Nice thought ] Enter the mid-top edifice ( flat 6 door ) and run to the top right, so run down the steps. [ all the other edifices here contain fillips, the one closest to the truck has Cardboard Box C ] Congrats, you merely crush the first phonograph record. Now hurry, exchange the discs. , ———————————————————————————————–.| Blast Furnace 1.1.8 |’———————————————————————————————–’Take out the first guard with a few Socom shootings and pick up any ammunition and such. Then run to the right and follow the thirster of the two Bridgess, when you reach the wall imperativeness against it and walk up the wall ( maintain pressure against it! ) . You need to duck for the Crane that passes by. Once you’ve made it across, follow the span down the steps. To the left here there’s some ammunition and a ration. I suggest you go down the right span and enter through the gap in the south wall. [ ignore this portion and enter through the northern door in the Blast Furnace if you already have the Body Armor ] In here you need to watch out for the steam. Run, duck and crawl through. Once outside pickup the organic structure armour and ammunition and do your manner back. Now enter the large door in the north wall ( opposite of the gap you merely came from ) . , ———————————————————————————————–.| Cargo Elevator 1.1.9 |’———————————————————————————————–’All you need to make in here is run up to the shaft and delay for the lift to come up. Then you get on it and trip it utilizing the control panel on the right. During this drive you get to kill some guards.Once the lift lands, simple run up and to the right and acquire on the following lift. You might desire to look out for mines on the land here.When this lift lands, run through the doors to the north. , ———————————————————————————————–.| Warehouse 1.2.0 |’———————————————————————————————–’Here you fight Vulcan Raven. There’s one easy maneuver to utilize here, merely one. Get in buttocks himand fire a stinger missile at him. He’s ne’er hit me, so he’s reasonably darn easy! [ now you find out that the first DARPA leader you met was a sham who was lying about the PAL keys in order to gull Snake into triping Metal Gear, this sham was Decoy Octopus ] After Raven’s done for, issue through the northern door. , ———————————————————————————————–.| Passageway 1.2.1 |’———————————————————————————————–’Throw a Chaff Grenade and do a tally for it, exit through the northern door. To the right and up the stepss are merely 15 stinger missiles, they’re non deserving it. , ———————————————————————————————–.| Underground Base 1 1.2.2 |’———————————————————————————————–’Follow the passageway out to the REX, travel right and up the ladder. Go left, up and mount the ladder.Climb the following ladder, climb down on the other side. Follow the transition and shoot the guard.Keep following the transition until you find the steps, travel up and watch the sequence. Since Snakedropped the PAL cardinal you’re gon na hold to run back down to the base of the REX room, and run around the H2O seeking to happen it. If you pick up an point called ‘BOMB’ open your stock list and utilize itthe manner you use Rations, otherwise you will decease. If you can’t happen it, seek to happen a swimming ratinstead and shoot him to pieces. He will most probably have it! Now, run all the manner back up to the control room and travel indoors. Equip the PAL key and travel to theleftmost laptop computing machine and utilize the usage it. After that, look into the other computing machines and happen outthat you need to alter the card itself. For this you have to see 2 different suites and changethe cards in at that place. ( you MUST alter it foremost to blue so to red, in that order! ) To do the card blue and useable on the bluish laptop: Travel to the Warehouse ( where you fought Raven ) and run around a spot ’til it has changed. Now run back to the control room and utilize it on the Laptop.To make the card ruddy and useable on the ruddy laptop: Travel back to the Blast Furnace and fit the PAL key and run about at that place for a spot until it changes to red. When it has changed you need to travel back to the control room and utilize the key. This will put off the dismay and you will happen out that your ‘friend’ Master Miller has beenLiquid Snake in camouflage all along! Anyways, the dismay will be set off and gas will make full the roomyou will necessitate to name Otacon at 141.12 and he’ll acquire the door open.To beat the Rex, wholly you have to make is throw a Chaff Grenade, and shoot him with the Stinger.You can merely lock onto the radio detection and ranging orbiter during the first clip you meet him. The 2nd clip youcan merely lock onto the booth where Liquid Snake is sitting. Watch out for his missile fire, the machine gun fire and the optical maser beam. If you have a husk grenade upseting the radio detection and ranging, the missileswill lose if you run off from them. If non, they’ll most likely hit you. Now you have to contend Liquid Snake in a one-on-one fist battle. It’s reasonably easy.Watch out though. At first you can hit him with all of your three-hit jazz band ( press onslaught 3 times ) , so after he yells something ( can’t retrieve what it is ) you can merely hit him with ONE hit. Afterthat one hit you’ll need to run away a spot, since he’ll work stoppage back with two clouts. To get the better of himyou must throw him over the edge. , ———————————————————————————————–.| The Chase 1.2.3 |’———————————————————————————————–’This is your flight from the composite. First off you should travel back through the door you merely camefrom, to acquire a ration. Then you should run left. Now follow Meryl’s ( or Otacon’s ) lead and acquire into the auto. First shoot the barrels, and so at the following halt shoot everyone so shoot the barrels. At the last halt you merely need to hit everyone.Enter Liquid Snake. You merely have to maintain hiting him and eating up Rations if you lose HP.If you survive this. All I can make is compliment you on crushing one of Konami’s finest. , ———————————————————————————————–.| Frequencies 2.0.0 |’———————————————————————————————–’ Deep Throat [ 140.48 ] Master Miller [ 141.80 ] Mei Ling [ 140.96 ] Meryl Silverburgh [ XXX.XX ] Naomi Hunter [ 140.85 ] Nastasha Romanenko [ 141.52 ] Roy Campbell [ 140.85 ] Meryl’s frequence is on the dorsum of the Cadmium instance, I don’t want to give it out since it’s obviouslysome type of transcript protection from Konami.There is an excess slot in the ‘Memory’ subdivision in the wireless bill of fare, which I haven’t filled yet. Word is that this slot was meant to be a secret frequence where you could hear the MGS staff talk, orsomething good stories like that. But they merely didn’t have the clip to add it, it wasn’t included in the US version either. , ———————————————————————————————–.| Characters *be spoiled or be dead! * 2.0.1 |’———————————————————————————————–’Big Foreman: Ex-FOX HOUND commanding officer. Tought to be a materialistic all around the universe during the 70’s. Respected by people as the “Great Soldier” . In the 90’s he was appointed the responsibility as the commanding officer of the unconventional warfare force known as FOX HOUND. Through the ample financess and connexions from hismercenary yearss, he was able to construct an independent military station called “OUTER HEAVEN” , whichwas subsequently destroyed by Snake.Decoy Octopus: A member of FOX HOUND. He was at the Alaskan base with the remainder of FOX HOUND, his responsibility was to looklike Donald Anderson and sit in a cell. When Snake came to the deliverance he told Snake all about the PAL keys, because noone but Snake could trip them ( eldritch? . He was killed by the FOXDIE virus. All other inside informations are unknown.Deep Throat: Just like in the X-Files, Deep Throat is Snake’s source. Deep Throat will reach you when he has something to state. Deep Throat is truly Grey Fox ( Ninja ) . The name Deep Throat comes from thewatergate scandal.Donald Anderson: The head of DARPA ( Defense Advanced Research Projects Agency ) . An advocator of the atomic revenge theory. He was taken surety at the Alaskan base during the terrorist act. The reasonwhy he came to the atomic arm disposal installation is unknown.Hal “Otacon” Emmerich: Loves Japanimation ( Japanese life ) . His nickname “otacon” comes from the “Otaku Convention”which is a fan event of Japanese life held in the US, which he is a regular visitant to.Kenneth Baker: The President of ArmsTech, which is the taking company of the military industry. He’s a in-between aged adult male. He was taken surety at the Alaskan base during the terrorist act. It is ill-defined why thepresident of ArmsTech, as a civilian, was at the atomic arm disposal facility.Liquid Snake: A adult male who looks precisely similar Snake. After the rebellion of Zanzibar ( after Solid Snake left the unit ) he joined FOX HOUND. His glorious combat accomplishments made him the combat leader of FOX HOUND. He is the ringleader behind this incident and seems dedicated to acquire retaliation on Snake. MacDonald Benedict “Master” Miller: A 3rd coevals AJA ( American with Nipponese Ancestory ) . He served in the SAS, Green Beret, Marine Corps and FOX HOUND as a maestro of survival preparation. In those yearss he was recognized among soldiers as a hard-hearted teacher and was called “Master Miller” with regard. After retiring from the armed forces, he lives in the nature of Alaska.Mei Ling: She is in charge of the communicating informations processing in this operation. A pupil at MIT. Hernationality is Chinese ( Kwangtung ) , though she was born in the US. She grew up in China Town.Specializing in the image and information processing operations of undercover agent orbiters. She besides developedthe new communicating equipment and radio detection and ranging used by Snake in this mission. ( She’s a mastermind! Meryl Silverburgh: She is Campbell’s niece. As a? ? ? she was assigned to Shadow Moses Island and arrived at the island of the terrorist act, this dragged her into this incident. She will work with Snake tofight the terrorists. Born in a house of military tradition, from her childhood yearss she has trained herself to be able to go a soldier. Has no combat experience, merely like any typicalrecruit. Bing a adult female she still handles a Desert Eagle with merely one hand.Naomi Hunter: The medical head of FOX HOUND. A brown-skinned beauty. In charge of cistron therapy and genestrengthening. Her staff affectionally calls her “Doctor Naomi” . Her studies to Snake are provided via vidcom. She is the 1 who implants everyone in FOX HOUND with the FOXDIE virus.Nastasha Romanenko: Military analyst, in her mid-thirtiess, loves smoking. Specializing in high-tech arms and atomic arms. Lifes in Los Angeles. Her support to Snake is provided via vidcom. She served in the DIA ( Defense Intelligence Agency ) , NSA ( National Security Agency ) , but the terminal of the cold war deprived her of her places in the authorities organisations. After she left the bureaus she started working as a free-lance analyst.Ninja ( Gray Fox ) : “A bionic man ninja whose individuality is unkown. Covered with stealing disguise, cuts through steel andeven slugs with his blade. He is really Grey Fox who fought a deathly battle with Snake. Afterthe conflict with Snake, the armed forces has kept him as a topic of experiments of exoskelton andgene therapy engineerings which reasonably much disable him. Now he lives entirely to complete up what hehas to with Snake. That is the ground why he goes to Alaska.” “A cryptic stealing bionic man. Seems like it is infiltrating the same base, but nil else is known is it friend or foe? ”Ninja is really an old enemy of serpents, they had a battle which got cut off and now Ninja wantsto coating it. Someone said that Ninja besides took attention of Naomi Hunter when she was small, becauseshe thought he was her brother. Psycho Mantis: FOX HOUND member. Was a psychic secret agent for the KGB. Has powerful psychokinetic powers and theability to read people’s heads. Losing his place in the Soviet brotherhood, after it’s crumble, he moved to the US. He served in the FBI for a piece, so became a free-lance espionage agent and subsequently joined the FOX HOUND team.Revolver Ocelot: FOX HOUND member. Ex-Spetsnaz. A gun nut who loves cowpuncher films and spaghetti Westerns. He is besides a “torture maniac” ( sadist ) . His name is from being particular torture adviser at concentrationcamps, during the Spetsnaz days.Roy Campbell: Ex-commander of FOX HOUND. Though already retired from the armed forces, he has been called out because there was no other commanding officer who could acquire in touch with Solid Snake, the lone adult male who caninterdict the terrorist act at this clip. Before come ining the “former” FOX HOUND squad, he served in the US Marin Corps, Green Beret and Delta Force. In FOX HOUND, he was assigned to X.O. of the unit for his strategic planning capabilites backed up by his experience.Sniper Wolf: FOX HOUND member. Genius in sniping. Has such unbelievable forbearance that she can maintain taking at hertarget for a long clip ( even a hebdomad ) without feeding or imbibing. A Kurd ( Iraqi folk ) . She takescare of wolfdogs kept in the base, she sees something of herself in the wolfdogs. Is proud of traversing wolves and huskies.Solid Snake: FOX HOUND operator. IQ 180. Talk 6 linguistic communications fluently. Besides known as “The Legendary Mercenary”and “The adult male who makes the impossible possible” , since his outstanding activities in “The OUTERHEAVEN crisis” and “The UPRISING OF ZANZIBAR” . Colonel Campbell called Snake back from his lone life in Alaska which he has been populating since he left FOX HOUND, to inquire him to infiltrateShadow Moses Island. At the terminal of the game Snake says his existent name is David. , ———————————————————————————————–.| Equipment 2.1.0 |’———————————————————————————————–’ , ———————————————————————————————–.| Bandana | Words sewn on it. || | A wages for crushing the game [ Meryl stoping ] || Body Armor | Bulletproof waistcoat. Reduces harm upon impact. || | Go through the steam room in the Blast Furnace [ House 3 ] || Camera | You can snarl shootings of people, uses 2 memory card slots for one image || | In a secret room to the right of where you go to run into Revolver Ocelot || Cardboard Box A | written on it. || | Top left room of the Tank Hangar [ house 1 ] lvl 1 keycard required || Cardboard Box B | written on it. | | | B1 in house 2, the large office room, the top left office || Cardboard Box C | Same as A || | Bottom left room of Snipers Grounds 2 || Cigarettes | Solid Snake’s favourite trade name. Smoke is risky to your wellness. || | You have them from the get downing || Diazepam | Anti-anxiety drug. Temporarily stops nonvoluntary shaking. || | A few different topographic points. || Disc | It’s a phonograph record with the trial info on Metal Gear, you can’t really use it.| | Given to you by Kenneth Baker || Gas Mask | Filters the gas, so you lose your breath at half the velocity || | Third room on the right in the gasfilled corridor of B2 in House 2 || Ketchup | Lie down and utilize it in the prison cell, so lie really still || | Otacon gives it to you when you’re locked in the cell || Magnifying Scope | Magnifying range. Press O to whizz in, X to whizz out. || | You have it from the beginning || Medicine | Cure for the common cold || | Found on B2 of House 2, in the large office, Level 6 Door || Mine Detector | Shows mines on your radio detection and ranging || | Top right room ( upper degree ) of Tank Hangar, House 1 || Night-Vision Goggles | Image-intensifier. Allows sight in highly low visible radiation. || | On B2 of House 2 [ Nuke Building 1 ] in the rightmost corridor || PAL Card Key | Emergency input or override device. || | Use on the laptops, see subdivision 1.2.2 || Ration | Restores life. || | Use by pressing O while bill of fare is unfastened. || Scarf | Wolves love this odor, evidently || | Otacon gives it to you when you’re in the cell || Stealth Suit | Makes you unseeable, like Ninja or Otacon, non from foremans though! || | Reward for crushing the game || Thermal Goggles | Thermal imaging system for night-vision usage. || | Bottom right room ( upper degree ) in Tank Hangar, House 1 |’———————————————————————————————–’Stuff deserving noting: Using the Bandana or Stealth Suit detracts from your concluding mark, it seems.The Stealth Suit makes you wholly unseeable to normal enemies, but wolves and foremans still canstill know you’re at that place ( wolves smell you and stamp merely see you as if you weren’t unseeable ) , in topographic points where you MUST contend to last ( interrupting out of the first cell with Meryl, 1st Tower ) the guards will see you.The Body Armor and Gas Mask do non wholly eradicate hurts, they merely make them milder.Diazepam wears off pretty fast. , ———————————————————————————————–.| C4 | Plastic explosive. Press Square to put. Press Circle to explode. || | Can be found anyplace || Chaff Grenades | Disables electronics. Press Square to draw pin. Release to throw. || | They’re everyplace || Claymore | Press Square to put. Explode when mark is within scope. || | Crawl over mines you see with the Thermal G. or Mine D. || Fa-Mas | Assault rifle. Press Square to fire. Keep down Square for full-auto. || | Level 2 room on B2 of House 1 [ need a degree 2 keycard ] || Grenade | Frag grenade. Push Square to draw pin. Release to throw. || | They’re everyplace || Nikita | Press Square to fire. Use directional buttons to command after firing. || | the large Office room on B2 in House 2, need a degree 3 keycard || PSG1 | Sniper rifle. Aim with directional buttons and imperativeness Square to fire. || | the Level 5 room on B2 in House 1 [ need a degree 5 keycard ] || Socom | Semi-automatic handgun. Keep down Square to take. Release to fire. || | The first truck, in the Heliport || Stinger | Portable SAM. Aim with directional buttons and imperativeness Square to fire. || | Bottom floor of Communications Tower B || Stun Grenades | Disable all enemies. Press Square to draw pin. Release to throw. || | They’re everyplace |’———————————————

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