X-wing Allaince Essay, Research Paper
X-WING ALLIANCE & # 8211 ; Mission Guide ( version 1.15 )
Written by Tim Wuyts ( April 23th & # 8211 ; May 5th, 1999 ) Electronic mail: tim.wuyts @ planetinternet.be
The writer is besides the webmaster of The Cheat Empire:
hypertext transfer protocol: //home.planetinternet.be/~twuyts
Where you can ever happen the latest darnel & A ; walkthroughs for Personal computer Games.
For the LATEST VERSION of this Guide, look into his web site!
( Copyright notice at the underside )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
{ Table OF CONTENTS }
* Introduction
* Updates
* Combat Simulator
* PROLOGUE: Family Business
& # 8211 ; Mission 1: Aeron & # 8217 ; s Lesson: Conveyance Operationss
& # 8211 ; Mission 2: Emon & # 8217 ; s Lesson: Weapons
& # 8211 ; Mission 3: Aeron & # 8217 ; s Mistake: Datas Recovery
& # 8211 ; Mission 4: Lodging it to the Viraxos: Covert Delivery
& # 8211 ; Mission 5: Black Market Bacta: Cargo Transfer
& # 8211 ; Mission 6: Rebel Rendezvous: Aid to the Alliance
& # 8211 ; Mission 7: Nowhere to travel? : Escape Imperial Attack
* Joining the Rebellion
& # 8211 ; Mission 1: Deep Space Strike Evaluation
& # 8211 ; Mission 2: Starfighter Superiority Evaluation
* BATTLE 1: Uncluttering the Manner
& # 8211 ; Mission 1: Convoy Attack
& # 8211 ; Mission 2: Rescue Uncle Antan ( Family mission )
& # 8211 ; Mission 3: Reconnaissance of Imperial Task Force
& # 8211 ; Mission 4: Rescue Echo Base Prisoners
& # 8211 ; Mission 5: Recover Imperial Probe ( Family mission )
& # 8211 ; Mission 6: Stop Resupply of ISD Corrupter
& # 8211 ; Mission 7: Destroy Imperial Sensor Internet
* BATTLE 2: Secret Weapons of the Empire
& # 8211 ; Mission 1: Flight Staff Transportation
& # 8211 ; Mission 2: Ensnare Imperial Prototypes
& # 8211 ; Mission 3: Kill K & # 8217 ; Armyn Viraxo ( Family mission )
& # 8211 ; Mission 4: Raid Production Facility
& # 8211 ; Mission 5: Defend CRS Liberty
& # 8211 ; Mission 6: Destroy Imperial Research Facility
* BATTLE 3: Over the Fence
& # 8211 ; Mission 1: Liberate Slave Convoy
& # 8211 ; Mission 2: Supply Rebels with Warheads ( Family mission )
& # 8211 ; Mission 3: Recon Imperial Research Facility
& # 8211 ; Mission 4: Investigate Imperial Communications Array
& # 8211 ; Mission 5: Plant Listening Device ( Family mission )
& # 8211 ; Mission 6: Rendezvous with deserter
& # 8211 ; Mission 7: Scramble!
* BATTLE 4: The Bothan Connection
& # 8211 ; Mission 1: Cargo to Mining Colony ( Family mission )
& # 8211 ; Mission 2: Reconnaissance of Imperial Convoy
& # 8211 ; Mission 3: Mining Colony Under Siege: Rescue Aeron ( Family mission )
& # 8211 ; Mission 4: Capture the Freighter Suprosa
& # 8211 ; Mission 5: Abandon Rebel Base at Kothlis
& # 8211 ; Mission 6: Protect Imperial Computer
* BATTLE 5: Mustering the Fleet
& # 8211 ; Mission 1: Protect Alliance-Smuggler Meeting
& # 8211 ; Mission 2: Attack Imperial Convoy
& # 8211 ; Mission 3: Break Emon Out of Brig ( Family mission )
& # 8211 ; Mission 4: Protect Smuggler Retreat
& # 8211 ; Mission 5: Rescue Smugglers
& # 8211 ; Mission 6: Recover Family Data Core ( Family mission )
& # 8211 ; Mission 7: Attack Pirate Base
* BATTLE 6: The Darkest Hour
& # 8211 ; Mission 1: Meet with Bothan Delegation
& # 8211 ; Mission 2: Locate Mercenary Base ( Family mission )
& # 8211 ; Mission 3: Raid Mercenary Base
& # 8211 ; Mission 4: Rescue Bothan Spies
& # 8211 ; Mission 5: Steal Imperial Shuttle
& # 8211 ; Mission 6: Bodyguard Rebel Fleet
& # 8211 ; Mission 7: Family Reunion ( Family mission )
* BATTLE 7: The Battle of Endor
& # 8211 ; Mission 1: Battle of Endor
& # 8211 ; Mission 2: That Thing & # 8217 ; s Operational
& # 8211 ; Mission 3: The Shield is Down
& # 8211 ; Mission 4: Death Star Tunnel Run
* Abbreviations Mention
& # 8211 ; Armament
& # 8211 ; Containers
& # 8211 ; Droids
& # 8211 ; Bottoms
& # 8211 ; Mines
& # 8211 ; Platforms
& # 8211 ; Satellites
& # 8211 ; Starfighters
& # 8211 ; Starships
& # 8211 ; Transporters
& # 8211 ; Utility Vehicles
* Legal Notice
& # 8211 ; Footings of Use
& # 8211 ; Webmasters
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
Introduction
============
Expressions like 1999 is traveling to be a great Star Wars twelvemonth. Not merely will the new film be
released shortly, there are besides a heap of Star Wars games to be released. X-Wing Alliance
is one of these games and it does once more: great atmospere, improved artworks, stupefying FMV
sequences & # 8230 ; in short: a great game.
This is a mission usher and it will give you an overview of the missions you have to wing,
including a high spot on the specific troubles of the missions and some tips. I & # 8217 ; m non
traveling to jog about tactics and how to wing & # 8230 ; that & # 8217 ; s something you & # 8217 ; ll have to larn for
yourself ( or possibly you can utilize the force ) .
If you are holding some troubles with the abbreviations I sometimes use in the oppositions
subject, I suggest you look into out the mention subdivision at the underside of the usher!
Note: I played the whole game ( version 1.0 ) at medium trouble, so there might be some
little differences between the descriptions I give here and the missions you play at easy
or difficult trouble. I besides noticed that their might be differences in the gameplay as you
put in an ascent ( cfr. conflict 7, mission 2 ) .
Besides, maintain in head that the fillip points mentioned might postpone excessively,
but in general, I urge you to seek to acquire every bit much fillip points as you perchance can ( normally
by destructing excess ships, a squadron of combatants, but besides by delivering certain ships ) .
Updates
=======
Version 1.01 & # 8211 ; First alteration, corrections made where necessary
( June 1st, 1999 )
Version 1.02 & # 8211 ; Addition made to Battle 7, mission 2 ; minor alterations here and at that place
( June 15th, 1999 )
Version 1.10 & # 8211 ; Addition jobs destructing the power nucleus
Alternate manner to finish Battle 6, mission 5 ; minor alterations here and at that place
( June 29th, 1999 )
Version 1.11 & # 8211 ; Minor add-on to & # 8220 ; jobs destructing the power nucleus & # 8221 ;
( July 9th, 1999 )
Version 1.12 & # 8211 ; Added fillip point for conflict 5, mission 2 ( Particular thanks to Jo? o Saraiva )
( november 13th, 1999 )
Version 1.13 & # 8211 ; Minor rectification for prologue, mission 1 ( Particular thanks to Jason Gordon )
( january 4th, 2000 )
Version 1.14 & # 8211 ; Minor rectification for prologue, mission 2 ( Particular thanks to Eden Tan )
( january 18th, 2000 )
Version 1.15 & # 8211 ; Changed legal information
( June 6th, 2000 )
Combat Simulator
================
This option is at that place for MP games but is besides an first-class manner to familiarise yourself with
some of the trades you & # 8217 ; ll be winging and hence a must-do for cubs.
For the veterans among us: it & # 8217 ; s an first-class manner to smooth up your navigation accomplishments ( mine
were acquiring rather rusty ) .
Furthermore, you can increase your pilot evaluation by winging either old missions or quick
brushs.
Prologue: Family Business
=========================
{ Presentation }
Mission 1: Aeron & # 8217 ; s Lesson: Conveyance Operationss
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Pick up lading canister Xi1
Pick up lading canister Xi2
C/C Xi1 delivered to Harlequin Station
C/C Xi2 delivered to Harlequin Station
Force Viraxo Thung to go
Coolant: Picked up by Aeron
Fuel Cells: Picked up by Ace
Coolant: Delivered to Azzameen Home Base
Fuel Cells: Delivered to Azzameen Home Base
* Bonus Points:
( 150 ) Inspect PES Enkidu
( 150 ) Inspect PES Gilgamesh
* Oppositions:
2 Viraxo PES ( retreat when attacked )
* Troubles: None
* Tips: None
* Mission Souvenir: Key to Harlequin Station
Mission 2: Emon & # 8217 ; s Lesson: Weapons
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Gold Drones: Destroyed
Red Drones: Destroyed
Junk Containers: All Destroyed
Follow Emon to Dunari & # 8217 ; s Casino
FRS Andresta: Leave Dunari & # 8217 ; s in one piece
CORT Sabra: Leave Dunari & # 8217 ; s in one piece
* Bonus Points:
( 10 ) Points per destroyed ship
( 100 ) Points for inspecting Boba Fett & # 8217 ; s Slave One
* Oppositions:
2 Viraxo Razor Fighters
* Troubles: None
* Tips: None
* Mission Souvenir: Drink Chit from Dunari & # 8217 ; s Casino
Mission 3: Aeron & # 8217 ; s Mistake: Datas Recovery
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Cargo Area 1: All Containers Inspected
Cargo Area 2: All Containers Inspected
Cargo Area 3: All Containers Inspected
Plunderer: Force Release of Stolen Cargo
Foot: Enkidu withdrew
* Bonus Points:
( 50 ) Points per destroyed combatant
( 500 ) Points for destructing larceny conveyances?
* Oppositions:
CARG Raider
2 Viraxo Razor Fighters
Viraxo PES Enkidu ( enters hyperspace when attacked )
* Troubles:
None truly, possibly stoping the CARG Raider in clip?
* Tips:
You don & # 8217 ; Ts have to drive the lading plunderer, you can besides kill him & # 8230 ; which is much easier if
you ask me. Make certain you foremost aim and take out the RzR/F & # 8217 ; s before heading toward the
PES. They pose the greatest menace in this mission, but shouldn & # 8217 ; t give you a difficult clip.
Keep in head that there is an mistake in the mission if you are playing version 1.0. The game
provinces that a mission aim is complete, when you merely inspected 97 % of the lading.
Watch out for this, if you don & # 8217 ; t search the last container, you can & # 8217 ; t finish the mission!
* Mission Souvenir: Space Pirate Flag
Mission 4: Lodging it to the Viraxos: Covert Delivery
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Deliver Spice to Viraxo 54
Viraxo Craft 25 % Destroyed
Return Home Safely
Aeron Picked up by Andrasta
CORT Venix: Destroy
PREVENT: Correllian Transport Sabra: ID & # 8217 ; ed by an Imperial trade
* Bonus Points:
( 80 ) Destroy CORT Venix
( 100 ) Destroy PES Enkidu
( 100 ) Destroy 100 % of CF VCF 085
( 100 ) Destroy 100 % of CT/2 VCF 098
( 300 ) Destroy 100 % of Stavro squadron
* Oppositions:
Viraxo Razor Fighter Squadron
Viraxo PES Enkidu
Imperial Star Destoyer II ( Avoid )
Imperial TIE-Fighter Squadrons ( Avoid )
* Troubles:
The PES Enkidu is the lone menace worth adverting ( RzR/F are taken out reasonably easy )
* Tips:
First take out the moving ridge of Rzr/F combatants ( about 4 ships ) , so take out the PES Enkidu
followed by the staying RzR/F combatants ( about 6 staying ) . Watch out if you are taking
on the PES. If you can drag the PES it doesn & # 8217 ; t take much attempt, but take attention if you are
coming head-on with it. It can make some serious harm if you don & # 8217 ; t watch out!
Take out some excess lading ships and containers to acquire bonus points or to make your 25 % grade if you haven & # 8217 ; t taken out all the combatants.
Make sure you destroy the CORT Venix before you leave & # 8230 ; the first clip, I forgot to make
this, which resulted in a failure.
* Mission Souvenir: Selu Nameplate
Mission 5: Black Market Bacta: Cargo Transfer
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Arrive at lading transportation site
Get bacta
Rendezvous with Smugglers
GSP Loose Cannon: Withdrew
* Oppositions:
2 Cloakshape Combatants
1 Scout Craft
1 Xiytiar Conveyance
GSP Loose Cannon
Zero G Workers
A few other trade & # 8230 ;
* Bonus Points:
( 50 ) Destroy ZG/U Technician [ 3x ]
( 100 ) Destroy Clk Zolo 11
( 100 ) Destroy Clk Zolo 12
( 250 ) Destroy SCT Ravenno
( 400 ) Destroy GSP Loose Cannon
* Troubles:
None, if you take out the GSP asap
* Tips:
You know that the plagiarists are traveling to double-cross you, so you might every bit good aim one of
the Clk/F ships. Once the double-cross is obvious, you can hit him out of the air in a
few seconds. Then travel directly after the GSP, don & # 8217 ; t blow any clip with the other ships.
Once the GSP has been taken out, the Vasudra should be able to defy all the other
onslaughts.
Note: Do non assail prematurely as this consequences in a mission failure.
* Mission Souvenir: Illegal Bottle of Zairana Ale
Mission 6: Rebel Rendezvous: Aid to the Rebellion
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
Deliver Bacta
Rebel Hospital: At least 66 % evacuated
CORT Otana: Escape Imperial Ambush
FRS Adrasta: Escape Imperial Ambush
* Bonus Points:
( 50 ) CRV Coen flights
( 50 ) CRV Raimi flights
( 50 ) MTRNS Tsore flights
( 50 ) MTRNS Belit flights
( 50 ) MTRNS Haumia flights
( 50 ) MTRNS Jowa flights
( 50 ) MTRNS Seri flights
( 50 ) MTRNS Mara flights
( 50 ) MTRNS Kucedre flights
( 50 ) MTRNS Walo flights
( 100 ) CRL Shadow flights
* Oppositions:
Imperial Star Destroyer II ( ISD )
2 Lancer Frigates
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
* Troubles:
Hiting the 66 % grade can present some troubles for some participants.
* Tips:
No tips truly, merely maintain on combat. If there & # 8217 ; s even 1 2nd that you are non contending,
you must be making something incorrect or you are being a existent poulet. I suggest you stay clear
of the ISD. Not because it will assail you or anything, it & # 8217 ; s because it launches the TIE & # 8217 ; s.
If you have to do an flight in instance of an exigency, it & # 8217 ; s best that you are non excessively close
to the beginning of all your problems.
First take on the T/F, but make certain you take out the T/B once they are in scope, since they
present the biggest menace to the other ships. After the T/B are disposed off, restart picking
off the T/F & # 8217 ; s. Retreat one time you passed the 66 % grade.
* Mission Souvenir: Imperial TIE Debris
Mission 7: Nowhere to travel? : Escape Imperial Attack
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
Sabra recovers valuables
Otana recovers payloads
Reunite at Azzameen Home Base
RzR/F Strelka: Destroy All
Reach hyperbuoy to Rebel Fleet
* Bonus Points:
None
* Oppositions:
Victory Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
Viraxo Razor Fighters
Imperial Landing Trade
4 Viraxo Razor Fighters
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Troubles:
Keeping your lading integral.
* Tips:
There is one large tip for this mission: avoid combat every bit much as possible. Why? You will
survive but your lading won & # 8217 ; T and you need it to finish the mission. This includes the
petition to keep off the entrance T/F at Twin Sun Station. The Sabra can go forth without any
abrasion, even without your defense mechanism. At the Azzameen place base, allow Aeron take out the
Viraxo combatants and maintain your distance from the Imperial fleet once it arrives.
This might be a good clip to lade countermeasures for the first clip, since you & # 8217 ; ll likely
acquire some gunmans fired at you. Triping the turrets in defensive manner is besides a large
aid.
* Mission Souvenir: Red Group enlisting posting, Rebel outfit & A ; helmet
{ CUTSCENE }
Joining the Rebellion
=====================
Mission 1: Deep Space Strike Evaluation
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: Y-Wing
Shield Rating: 75 SBD
Hull Evaluation: 40 Ruthenium
* Mission Aims:
Cargo Containers: All Destroyed
Imperial Convoy: At least 25 % destroyed
CRKC Sodrab: Destroy
* Bonus Points:
( 0 ) Inspect L/FRG Threat
( 0 ) Inspect L/FRG Peril
( 0 ) Destroy all of A/S Omicron
( 50 ) Inspect D/P Tibanna
( 50 ) Destroy Skipray Blastboats [ 2x ]
( 100 ) Inspect CRKC Sodrab
( 100 ) Inspect RY/I Damorian
* Oppositions:
2 Skipray Blastboats
Large Gun Emplacements
2 Assault Gun Boats
2 Assault Shuttles
Some other vass & # 8230 ;
* Troubles:
Not acquiring blown off by the bodyguard of the convoy
* Tips:
To destruct the lading containers fleetly, it & # 8217 ; s best to destruct a few ( 8-12 ) of the containers
( to make some blast harm to the infinite station ) and so star hiting at the infinite station.
Once it explodes all of the staying lading containers will detonate excessively, this will salvage you
a batch of clip.
Fly straight in, hit the CRKC with some gunmans or optical maser fire and wing back the manner you
came in. This manner you & # 8217 ; ll avoid the gun emplacements, which can make some serious harm to
your slow manoeuvering Y-Wing. ( If you used some gunmans, return to the rebelliousness to
reload )
This is the hardest portion. The A/S can make some serious harm and can blow your Y-Wing out
of there in no clip. I try to avoid them, if possible & # 8230 ; you can make the 25 % grade
without paying attending to the A/S.
Mission 2: Starfighter Superiority Evaluation
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: X-Wing ( A-Wing, Y-Wing, B-Wing and Z-95 Headhunter besides selectable )
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
Alpha Squadron: All Destroyed
Beta Squadron: All Destroyed
Gamma Squadron: All Destroyed
VSD Marut Fighter Wing: All withdrawn or destroyed
VSDII: Withdrawn
PREVENT: X-W Green Destroy
PREVENT: CRS Defiance Destroy
* Bonus Points:
( 0 ) Destroy 100 % of Delta Squadron
( 0 ) Destroy 100 % of Eta Squadron
( 50 ) Inspect G/1 718
( 100 ) Inspect G/2 2112
( 150 ) Inspect G/3 311
( 300 ) Destroy VDS Marut
* Oppositions:
Imperial TIE-Fighters
Imperial TIE-Interceptors
Imperial TIE-Bombers
* Troubles:
Possibly 4-1 state of affairss for some participants?
* Tips:
Don & # 8217 ; t of all time fly caput to caput with any of your oppositions. This causes excessively much shield loss/
harm to your combatant. You can seek it one time, but it & # 8217 ; s better to make evasive manoeuvers and
pull back one time you & # 8217 ; ve passed them & # 8230 ; that manner you can acquire a clear shooting from the rear and
since we are covering with TIE & # 8217 ; s here, we don & # 8217 ; Ts have to worry to much about hitting them 100
times before they die.
Besides make certain you have at least that Pentium 200 they were speaking about. I have a Pentium
133 and the framerate was dropping like snake pit one time I got in the mass Canis familiaris battle between the
squadrons of X-Wings and TIE & # 8217 ; s. So if anybody whishes to purchase a new computing machine for me so I can
finish composing this usher & # 8230 ;
One more tip: Don & # 8217 ; t listen to what they say during the mission. It will acquire you killed,
merely wing the manner you normally fly your combatant trade.
BATTLE 1: Uncluttering the Manner
==========================
Mission 1: Convoy Attack
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
Destroy Imperial convoy ( 100 % )
Secondary aim: Determine contents
* Bonus Points:
( 750 ) Destroy STRKC Scythe
* Oppositions:
Strike Cruiser
Imperial TIE-Fighters
Convoy ( laser fire )
* Troubles:
None, but seek to remain clear of the Strike Cruiser. It isn & # 8217 ; t lifelessly, but I wouldn & # 8217 ; T
urge making some sight-seeing around that spaceship, unless you want the fillip points of
class.
* Tips:
First take out the TIE & # 8217 ; s, so get down hitting the convoy.
Don & # 8217 ; t blow any gunmans on the STRKC, you can complete the mission without assailing it!
* Mission Souvenir: Tauntaun Splash-On Cologne
Mission 2: Rescue Uncle Antan ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
PLT/5: Viraxo Industries: Board
Transportation Uncle Antan to the Andrasta
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
( 50 ) Inspect SHU V-Tech
( 50 ) Inspect 100 % of CN/L Viraxo Designs [ 2x ]
( 50 ) Inspect 100 % of CN/J Viraxo Designs [ 2x ]
( 50 ) Inspect CNVYR Viraxo Freight [ 2x ]
( 75 ) Inspect 100 % of MOB Viraxo Technologies
( 75 ) Destroy 100 % of MOB Viraxo Technologies
( 100 ) Destroy SHU V-Tech
( 100 ) Destroy 100 % of CN/L Viraxo Designs [ 2x ]
( 100 ) Destroy 100 % of CN/J Viraxo Designs [ 2x ]
( 500 ) All Destroyed [ 2x ]
( 500 ) Destroy PLT/5 Viraxo Industries
( 1000 ) Destroy VSD Condemnation
* Oppositions:
15 Planetal Combatants ( in groups of 3 )
Victory Star Destroyer ( Avoidable )
Imperial TIE-Fighters ( Avoidable )
* Troubles:
Defying enemy fire during the embarkation process & A ; making the hyperspace pilotage
buoy afterwards.
* Tips:
Aid Emon take out the planetal combatants. Make certain you take them out rapidly plenty,
since Emon will hyper out when he has excessively much harm to his ship and you & # 8217 ; ll need him subsequently
on to give screen.
After you have taken out the planetal combatants ( 12 ships ) you should board ( =Docking ) the
platform. Make certain your shields are strong plenty to defy enemy fire, since you
hold to wait for rather a piece on top of the platform. 3 Planetal combatants will get down to
fire at you, Emon & # 8217 ; s cover should give you one less opposition & # 8230 ; your shields have to keep
off the other 2. After that, take out at least 2 of the 3 staying ships. Then rush to
the buoy since you & # 8217 ; ll have a squadron of TIE & # 8217 ; s following you and that & # 8217 ; s something you can
girl after absorbing such a burden of enemy fire.
* Mission Souvenir: Antan & # 8217 ; s Jar & # 8217 ; Kai Duelling Swords
Mission 3: Reconnaissance of Imperial Task Force
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: A-Wing
Shield Rating: 50 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
Imperial Search Group: All Inspected
Probe Group Oracle: 100 % destroyed
Probe Group Diviner: 100 % destroyed
Probe Group Seer: 100 % destroyed
* Bonus Points:
( 500 ) Destroy CRV Badlands
( 1000 ) Destroy DREAD Vigilance
( 1000 ) Destroy B/CRS Cerberus
* Oppositions:
Imperial Star Destroyer II
Bulk Cruiser
Modified Corvette
2 Corellian Corvettes
Dreadnought
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Troubles:
You are to a great extent outnumbered and outgunned, so you can anticipate some heavy enemy fire.
* Tips:
Keep making evasive manoeuvers at a high speed ( I use no optical maser charging/maintaining and
degree 2 charging of shields ) .
The Star Destroyer should be the last ship to inspect, but before you do, take out some of
the TIE & # 8217 ; s which are draging you. This makes the occupation easier for your wingmate and therefore
it will take longer before she & # 8217 ; s to a great extent damaged. During the Canis familiaris battle with the TIE & # 8217 ; s you
likely inspected the ISDII.
After you ID & # 8217 ; ed all the trade the ISDII will establish some investigations. Don & # 8217 ; t travel directly after
them, since they pass excessively near to the engine wash and you & # 8217 ; ll acquire damaged if you do so.
Alternatively, take on some more TIE & # 8217 ; s. Once you & # 8217 ; ve taken out all/the bulk of them, travel after
the investigations. Once you & # 8217 ; ve taken them all out, it should be easy to utilize a missile lock in
order to destruct them from a distance ( otherwise you would be under fire and therefore you
would non be able to wing directly for a long period of clip ) . Once you get in near, usage
your optical maser to complete them off ( wear & # 8217 ; t bury to increase the recharge rate in clip ) .
Be certain you take out the investigations fast plenty. If you are excessively slow in destructing them, they
will either get away or some groups might non be launched from the ISDII.
Once you & # 8217 ; ve taken out all the investigations, caput on out of at that place. New squadrons of TIE & # 8217 ; s will
be launched by now and they are non draging you to hold a nice, small confab with you. So,
maintain making evasive manoeuvers while you are heading for the buoy.
Mission 4: Rescue Echo Base Prisoners
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
Rescue Rebel Prisoners
Storm Unit: Mission Complete
PREVENT: ATR Storm Unit to be destroyed
* Bonus Points:
( 25 ) Inspect Pr/TK TGR01
( 25 ) Inspect Pr/TK TGR02
( 25 ) Inspect Pr/TK TGR03
( 25 ) Inspect Pr/TK TGR04
( 50 ) Inspect PLT/2 BundiL II
( 50 ) Inspect M/FRG Archon
( 50 ) Inspect DREAD VTR/LX
( 100 ) Destroy 100 % of Pr/TK TGR01
( 100 ) Destroy 100 % of Pr/TK TGR02
( 100 ) Destroy 100 % of Pr/TK TGR03
( 100 ) Destroy 100 % of Pr/TK TGR04
( 150 ) Destroy 100 % of T/I Delta Group [ 2x ]
( 500 ) Destroy 100 % of Alpha Squadron
( 500 ) Destroy 100 % of Beta Squadron
( 500 ) Destroy 100 % of Eta Squadron
* Oppositions:
Dreadnought
Gun Boats
2 E/S
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
Nebulon-B Class Frigate ( evitable )
* Troubles:
None
* Tips:
Merely make your regular Canis familiaris battle modus operandis and you & # 8217 ; ll be all right.
Make sure the T/B don & # 8217 ; t acquire excessively near to the ATR, but usually you should be able to take
them out rather easy and fast.
Mission 5: Recover Imperial Probe ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
Retrieve Probe Droid and convey it to Aeron
PREVENT: PCap Probe: Destroy
* Bonus Points:
( 500 ) Pirate Craft 100 % Destroyed
* Oppositions:
6 R-41 Starchasers
Muurian Transport
6 Pirate Y-Wings
* Troubles:
Let the MUTR release the investigation without destructing it.
Keeping the investigation in one piece when you are being fired at with gunmans.
* Tips:
Normally I wouldn & # 8217 ; t urge this but take the R-41 head-on. They do minimum harm ( possibly
a few % shield harm ) and you can take them out in braces with merely one base on balls, if you fly
head-to-head.
If the MUTR has docked with the investigation, make certain you attack it from above. Otherwise you
are traveling to destruct the investigation.
At imposts, fly directly for the buoy. Once the plagiarists arrive and get down firing some
gunmans at you, trip the automatic turret aiming ( by pressing the F-key ) . This
should take out the gunmans in clip. Make certain you ever have plenty laser power though,
there & # 8217 ; s nil more frustrating than a torpedo striking you if you merely have 1 more kilometer to
travel.
* Mission Souvenir: Probe Droid Desk Toy
Mission 6: Stop Resupply of ISD Corrupter
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: B-Wing
Shield Rating: 100 SBD
Hull Evaluation: 60 Ruthenium
* Mission Aims:
Imperial Technicians: 100 % destroyed
Imperial Convoy: 100 % Destroyed
PREVENT: Do non let any technicians to make the Corrupter
* Bonus Points:
( 25 ) Inspect MOB Tendo
( 25 ) Inspect MOB Togri
( 25 ) Inspect Xiy/T Kalif
( 25 ) Inspect CTRNS Vo
( 1000 ) Destroy FRG Monitor
* Oppositions:
Gun Boats
Xiytiar Conveyances
Nebulon-B Class Frigate
Some lading vass with optical maser defence MOB, CARG, CTRNS, CNVYR )
Imperial Star Destroyer II Corrupter
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Troubles:
Watch out for enemy fire ( particularly the T/B at the terminal of the mission which launch
concussion missiles ) .
* Tips:
Try to take out as many trade of the convoy as you perchance can BEFORE they make the
hyperjump to the ISDII Corruptor. You can make this by destructing them, but besides don & # 8217 ; t bury
your ion cannons. You can disenable your marks faster than you can destruct them, so it is
a good option.
Besides make certain you have some gunmans left one time you do the hyperjump. Some of the bigger
spaceships likely have escaped and in order to take them down easy, you & # 8217 ; ll need the
gunmans ( unless you want to hit with your optical maser for 1/2 hr ) .
Once the birds are launched, travel immediatly after them. The bigger ships of the convoy
aren & # 8217 ; t traveling anyplace.
Mission 7: Destroy Imperial Sensor Internet
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
Control Station and Main Sensor Array: Destroyed
PREVENT: ATR Group Cloak: 100 % destroyed
* Bonus Points:
( 50 ) Destroy 100 % of Sat/2 Sat Array 01
( 50 ) Destroy 100 % of Sat/2 Sat Array 02
( 50 ) Destroy 100 % of Sat/2 Sat Array 03
( 50 ) Destroy 100 % of Sat/2 Sat Array 04
( 500 ) Destroy 100 % of SHU Jev
* Oppositions:
4 Large Gun/Warhead Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Interceptor Squadron
Imperial TIE-Bomber Squadron
* Troubles:
None
* Tips:
Take out the GW/P & # 8217 ; s foremost, they pose the biggest menace at the beginning of the mission
since none of the TIE & # 8217 ; s have been lauched at that clip. After you finished them off, travel
after the TIE & # 8217 ; s.
Besides don & # 8217 ; t bury to take out the bird. One of your commanding officers will warn you once it is
launched. After that, choice of the staying TIE & # 8217 ; s ( if any ) .
{ CUTSCENE }
BATTLE 2: Secret Weapons of the Empire
======================================
Mission 1: Flight Staff Transportation
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: A-Wing
Shield Rating: 50 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
Depart with staff
Escort until farther orders
Investigate hurt call
Eliminate combatant onslaught
Kupala arrive at Liberty
Staff rendezvous with the Liberty
A-Wing Blue rendezvous with the Liberty
* Bonus Points:
( 100 ) Destroy ETR Suluk
( 250 ) Destroy all enemy starfighters.
( 500 ) Inspect ETR Suluk
* Oppositions:
Imperial TIE-Experimental M1 Squadrons
Escort Transport
* Troubles:
A-Wing is non a good trade to get down assailing an ETR
Keeping at least 50 % of the convoy alive.
* Tips:
Do non prosecute the ETR, he & # 8217 ; ll shred your A-Wing to pieces.
About the T/e1, merely take them out with your regular Canis familiaris battle modus operandis. Make certain you
ever assail a TIE which is assailing the convoy, since you have to salvage at least 50 % of
the convoy. There may be a few TIE & # 8217 ; s draging you, but when they are assailing you, they
aren & # 8217 ; t assailing the convoy! Take them out subsequently on or once they truly become an
irritation.
Mission 2: Ensnare Imperial Prototypes
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Z-95 Headhunter
Shield Rating: 20 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
Capture one of each trade encountered
* Bonus Points:
None
* Oppositions:
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Bodyguard Conveyances
* Troubles:
Disabling the one of the ETR & # 8217 ; s is rather disputing with a weak ship like the Z-95.
* Tips:
First disable/destroy a few of the experimental TIE & # 8217 ; s. You can destruct a few of them since
you & # 8217 ; ll merely necessitate one of each. I suggest that you maintain your Ion Pulse warheads for the ETR.
Once this is done, give your squadron the order to disenable ( non attack ) one of the ETR & # 8217 ; s and
assist them making this. Don & # 8217 ; t assail the ETR entirely! The Z-95 has mediocre screening and hull
evaluations, so you & # 8217 ; ll acquire changeable down reasonably easy if you try to make this, even if you have your
shields at 200 % . Besides keep in head that most of your comrades are low on Ion Pulse
Warheads, so you are likely the 1 who has to disenable it. You & # 8217 ; ll need a few payloads to
carry through this, so don & # 8217 ; t start firing them at long scope, which enables the ETR to hit
them out of the sky. Once one of the ETR & # 8217 ; s is disabled, the mission is every bit good as finished.
Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE & # 8217 ; s.
Mission 3: Kill K & # 8217 ; Armyn Viraxo ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
Avoid being detained by the Governments
LT 3000: Highroller: Inspect
PREVENT: FRS Andrasta: Destroy
* Bonus Points:
( 250 ) All destroyed
( 500 ) Destroy LT3000 Highroller
* Oppositions:
6 R-41 Starchasers
Luxury Yacht 3000
Z-95 Headhunters
2 Muurian Conveyances
Gun Boats ( subsequently on )
* Troubles:
Escaping into hyperspace can present a job.
* Tips:
The R-41 are one time once more no lucifer for your YT-2000. Once they are blown out of the sky,
inspect and shoot down the LT 3000 for a nice fillip.
Now it & # 8217 ; s clip to head out of T
here, so start winging towards the hyperbuoy. You’ll have to
tangle a spot with 2 MUTRs and a twosome of Z-95, but maintain in head that you don & # 8217 ; Ts have to
destruct them all in order to finish the mission. Take out the Z-95 & # 8217 ; s, that manner you & # 8217 ; ll acquire
the interruption you need in order to make the buoy. If you feel up to it, you can besides take
out the MUTR, but maintain in head that gun boats might get at any given clip.
* Mission Souvenir: Ornamental Ship & # 8217 ; s Wheel
Mission 4: Raid Production Facility
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
C/F1 Bretie Facility: Board
ATR Storm Unit: Dock
PREVENT: ATR Storm Unit: Destroy
* Bonus Points:
( 25 ) Inspect 100 % of CN/L Codec [ 4x ]
( 25 ) Inspect 100 % of Pr/Tk Nuro [ 4x ]
( 50 ) Inspect Xiy/T Vrexlir
( 50 ) Inspect Xiy/T Dandi
( 50 ) Destroy 100 % of Pr/Tk Nuro [ 4x ]
( 50 ) Destroy 100 % of CN/L Codec [ 4x ]
( 150 ) Destroy CN/Hgr Hangar 01
( 150 ) Destroy CN/Hgr Hangar 02
( 250 ) Destroy 100 % of T/D Shadow [ 2x ]
( 250 ) Destroy Xiy/T Vrexlir
( 250 ) Destroy Xiy/T Dandi
* Oppositions:
2 Gun Emplacements
2 Large Gun Emplacements
Imperial TIE-Fighter Squadron
Imperial TIE-Experimental M1 Squadron
Imperial TIE-Experimental M3 Squadron
Imperial TIE-Defenders ( at the terminal of the mission )
Some unharmful vass like CN/Hgr, CN, Pr/Tk
* Troubles:
None
* Tips:
Take out the TIE & # 8217 ; s foremost, non the inactive defense mechanisms. The TIE & # 8217 ; s make you earlier than you can
make the gun emplacements. They pose the biggest menace and therefore should be targeted
foremost. Take out the inactive defense mechanisms one time you have the chance to make so.
Once the mission is complete, acquire out of there. Necktie Defenders are bound to arrive/be
lauched shortly and they pose a serious menace to your X-Wing ( unless you fancy a
challanging Canis familiaris battle ) .
Mission 5: Defend CRS Liberty
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
Imperial Starfighters: All Destroyed
Imperial Controller Craft: Destroyed
PREVENT: CRS Liberty: Destroy
* Bonus Points:
( 50 ) Inspect ETR Suluk [ 10x ]
( 400 ) All destroyed
* Oppositions:
Imperial TIE-Experimental M3 Squadrons
Imperial TIE-Experimental M4 Squadrons
Imperial TIE-Experimental M5 Squadrons
Several ETR & # 8217 ; s
* Troubles:
Keeping the CRS Liberty and yourself in one piece.
* Tips:
You are heaviliy outnumbered, doing this the most ambitious mission up boulder clay now. I had
to play back this mission several times before I succeeded in all my mission ends.
The biggest job are the T/e4 combatants assigned to the Beta squadron, since they are
kamikaze combatants, which are ever heading on a hit class with the CRS Liberty.
Person should take them out, but non you. Delegate your squadron to take them out, you
can & # 8217 ; T perchance make it all by yourself.
More significantly to take out, are the ETR & # 8217 ; s. They should be your primary mark. Besides
Don & # 8217 ; t bury to name for backup. The more combatants that attack the ETR, the more efficient
your onslaught will be. So, allow your wingmates assist you in between their trips to take out
the beta squadron.
Don & # 8217 ; t bury the other TIE & # 8217 ; s though! Having a few of them behind you isn & # 8217 ; t really healthy.
It & # 8217 ; s imperative that you back-up from the ETR onslaughts from clip to clip to take out the
TIE & # 8217 ; s that are draging you. This guarantees non merely the endurance of the CRS Liberty, but
besides your ain.
Mission 6: Destroy Imperial Research Facility
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;
* Trade: B-Wing
Shield Rating: 100 SBD
Hull Evaluation: 60 Ruthenium
* Mission Aims:
Locate the Research base
PLT/1 Obsidian: destroy
SRS Sardis: destroy
* Bonus Points:
( 50 ) Destroy ETR Suluk [ 4x ]
( 100 ) Destroy TRN Tasson
( 150 ) Destroy CN/Hgr A-1
( 150 ) Destroy CN/Hgr A-2
( 150 ) Destroy CN/Hgr A-3
( 150 ) Destroy CN/Hgr A-4
* Oppositions:
Imperial TIE-Defender Squadrons
Imperial TIE-Experimental M1 Squadrons
Imperial TIE-Experimental M2 Squadrons
Imperial TIE-Experimental M3 Squadrons
Several ETR & # 8217 ; s
XQ1 Platform
Some TRN & # 8217 ; s, CN/Hgr & # 8217 ; s
* Troubles:
The onslaught of TIE & # 8217 ; s combined with the platform defense mechanisms?
* Tips:
I found this mission to be reasonably easy, I handled it like this:
Fire 2 gunmans at every hanger ( 4 in sum ) , this should do it easy to destruct them with
optical maser fire subsequently on. Head straight for the hangers, should you be attacked by any TIE & # 8217 ; s,
retaliate. If you take out the hangers, a important figure of experimental TIE & # 8217 ; s will non
launch. All you have to make after this is make certain you don & # 8217 ; t acquire shot down by any of the
staying TIE & # 8217 ; s.
Take out the platform and the SRS Sardis & # 8230 ; mission complete.
{ CUTSCENE }
BATTLE 3: Over the Fence
========================
Mission 1: Liberate Slave Convoy
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Y-Wing
Shield Rating: 75 SBD
Hull Evaluation: 40 Ruthenium
* Mission Aims:
Convoy: Inspect all
All slave ships must be boarded
Assault Trans Tango: Tax return to CRS Liberty
PREVENT: ATR Tango: any from being destroyed
* Bonus Points:
( 250 ) Destroy 100 % of Convoy Craft
( 250 ) Destroy G/1 Golan 1
( 500 ) Destroy ISDII Goliath
* Oppositions:
Imperial Star Destroyer II
Imperial TIE-Fighter Squadrons
Golan One
Imperial Landing Trade
* Troubles:
The Golan One platform is a large job if you disable the L/C & # 8217 ; s excessively late.
* Tips:
Make sure you merely disenable the L/C & # 8217 ; s with slaves on them. You have several L/C & # 8217 ; s with
another lading burden and you don & # 8217 ; t want to blow your clip disenabling them. It & # 8217 ; s really
of import that you disable them rapidly, if they are handicapped excessively tardily, they will be excessively
near to the G/1. This is non a large job for you but it is for the ATR & # 8217 ; s that have to
pick up the slaves.
Once you disabled all L/C & # 8217 ; s dressed ore on non acquiring shot down by TIE & # 8217 ; s and you might seek
to take some of them out yourself, although the Y-Wing International Relations and Security Network & # 8217 ; t truly fit to make some serious
Canis familiaris combat.
Mission 2: Supply Rebels with Warheads ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Containers: Inspect
Azzameen ships: arrive at rendezvous
PREVENT: Azzameen ships any destroyed
* Bonus Points:
( 125 ) Destroy B/CRS XTS-673
( 125 ) Destroy PLT/3
( 250 ) Inspect B/CRS XTS-673
( 500 ) Destroy 100 % of Black Sun Fighters.
* Oppositions:
12 Viraxo Razor Fighters ( in groups of 3 )
2 Gun Emplacements
XQ3 Platform ( no defences )
Black Sun Supa Fighters
* Troubles:
The Sup/F in the terminal pose the biggest job. They are slow, but really hardy and they can
make some serious harm.
* Tips:
Forget about the Rzr/F at first, merely set your turret on defensive fire and Don & # 8217 ; t reload
your optical masers. This will let you to inspect all the containers at a high velocity and the
Rzr/F won & # 8217 ; t bother you while you are making it. Once you inspected them all, get down
reloading your optical masers and allow the turret autofire at your mark. The combatants and the
GPLT will be taken out in no clip.
By the clip you finish up with them, the Black Sun suppa combatants will hold arrived. Attack
them, but don & # 8217 ; t travel tete-a-tete with them or it & # 8217 ; ll cost you in a heartfelt way. Like I already said:
they are moderately slow, but unsafe none the less. If you would go on to acquire into
problem with them, but you notice that most of the other Azzameen ships have already entered
hyperspace, do the same. The convoy will likely do it and you & # 8217 ; ll be safe excessively.
* Mission Souvenir: Alliance Civilian Battle Award
Mission 3: Recon Imperial Research Facility
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
IRC Kuat Facility: Inspect
Sat/1 Comm Alpha: Destroy
Sat/2 Comm Beta: Destroy
IRC Kuat Facility: Destroy
* Bonus Points:
( 500 ) Destroy 100 % of Assault Gunboats
( 500 ) Destroy ISD Juggernaut
* Oppositions:
Gun Emplacements
Gun Boat Squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
* Troubles:
Flying through the blast door of the IRC Kuat?
* Tips:
Merely make what is told. First take out the orbiters. While you are winging at them, you
might desire to aim the research station and fire 4 gunmans at it. Then take out the Sabbatum
with your optical maser. You & # 8217 ; ll have some trim clip at your custodies now, utilize it to take out some gun
boats and to cut down the shields of the IRC a small farther.
Once your wingmates are finished taking out the GPLT & # 8217 ; s, they fire at that place gunmans at the
station. Check how low the shields are and cut down them farther to 0. Now target the hatch
( IRC Kuat constituent ) and hit it out with optical maser fire. ( If you are bothered by some TIE & # 8217 ; s,
merely take them out ) Now fly through it ( do sure you fly in horizontally ) and fire your 2
staying gunmans at the reactor. If necessary, complete it off with optical maser fire and acquire the
snake pit out of the station through the blast door before the station explodes.
Mission 4: Investigate Imperial Communications Array
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –
* Trade: A-Wing
Shield Rating: 50 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
All orbiters must be inspected
M/CRV Python: Tax return to flit
C/RLY Comm Center: Inspect
C/RLY Comm Center: Board
* Bonus Points:
( 100 ) Destroy CN/Hgr Xi
( 400 ) Destroy 100 % of Imperial Starfighters
( 500 ) Destroy IESC Halberd
* Oppositions:
Mines
Imperial TIE-Fighter Squadron
Escort Carrier
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Troubles:
Keeping the M/CRV Python alive?
* Tips:
First inspect the C/RLY comm centre and the orbiters. Once you have done this return out
the mines and any of the staying TIE & # 8217 ; s. Once you & # 8217 ; ve done this, take out the CN/Hgr.
After a while the ESC Halberd will get and it will establish T/F and T/I squadrons at first.
Try to take out every bit many as possible at this clip, one time the T/B are launched you should
deviate all your attending to them, since they pose the biggest menace to the M/CRV.
You can seek to take out the ESC afterwards, but that isn & # 8217 ; t advisable without the aid of
your wingmates.
Mission 5: Plant Listening Device ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Evaluation: 76 Ruthenium
* Mission Aims:
Locate suited orbiter
Tax return to the Liberty
ZG/U Aeron: complete mission
PREVENT: ZG/U Aeron: Inspect
* Bonus Points:
( 250 ) Destroy ETR Minelayer
( 500 ) Destroy A/S Omicron
* Oppositions:
Mines
2 Gun Boats
Escort Transport ( hypers out reasonably fast )
Assault Shuttle
Zero-G Stormtroopers
Imperial TIE-Fighter Squadron
* Troubles:
The ZG/S are a existent hurting in the @ US Secret Service. They are little and hence difficult to hit. On top of
that, they can pack rather a clout if you are non careful.
* Tips:
First take out the 2 GUN & # 8217 ; s and the mines afterwards. Once this easy undertaking has been done
( wear & # 8217 ; t bury the autofire option on this ship ) , start seeking for a suited Satellite
( n? 6 ) .
After a while the A/S should get and establish some ZG/S & # 8217 ; . The 1s assailing you, should
be left entirely, since they do non jeopardize the mission straight. Concentrate on the 1s
that onslaught Aeron or Satellite-6. After that & # 8217 ; s done, the mission shouldn & # 8217 ; t be that difficult to
coating.
* Mission Souvenir: Satellite Ceiling Fan
Mission 6: Rendezvous with Defector
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: X-Wing
Shield Rating: 50 SBD
Hull Evaluation: 20 Ruthenium
* Mission Aims:
FRG Redemption: Tax return to flit
Locate Imperial deserter
PREVENT: FRG Redemtion: Destroy
* Bonus Points:
( 250 ) Destroy 100 % of Imperial Starfighters
( 250 ) Destroy PLT/6 Outpost DX-11a
( 500 ) Destroy ISDII Subjugator
* Oppositions:
Imperial TIE-Fighter Squadrons
Bulk Cruiser
XQ6 Platform ( no defences )
Other non-threatning ships like CTRNS, SHU
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
Imperial TIE-Advanced Squadrons
Imperial Star Destroyer II
Imperial Interdictor
* Troubles:
Large Numberss of TIE & # 8217 ; s?
* Tips:
First assail the T/F & # 8217 ; s and so continue with the PLT/6. Once the birds depart, travel ID
them at one time! If you find the deserter excessively tardily, he will hyper out of the country.
Once you are back at the frigate the ambuscade will be launched. Engage in the Canis familiaris battles and
maintain an oculus out on those T/B, who are the biggest menace to the FRG. Don & # 8217 ; t gaze yourself
blind on them either, you got to do certain you survive the onslaughts of the other TIE & # 8217 ; s, so
deviate your fire power to them ( if necessary ) .
The INT Restrainer should be taken out every bit rapidly as possible. Recharge your gunmans on
board of the CRS Liberty, if necessary. Once the INT has been destroyed, you can
dressed ore to the full on the Canis familiaris battles with the other TIE & # 8217 ; s. The T/A should hold launched by
now excessively. They are harder to take out since they have shields.
{ CUTSCENE }
Mission 7: Scramble!
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: A-Wing
Shield Rating: 50 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
Storm Unit of measurement: Tax return with shuttle AA-23
SHU AA-23: Inspect
SHU AA-23: Seized
* Bonus Points:
None
* Oppositions:
Homing Mines
Gun boat squadrons
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
Imperial TIE-Bomber Squadrons
* Troubles:
The homing mines are difficult to take out and are lethal at first contact.
Keeping the ATR alive.
* Tips:
Head after the bird at full velocity while firing 4 missiles at it, that manner you & # 8217 ; ll merely
demand to hit it one time with your optical maser in order to do it halt. The faster you can do it
halt, the shorter the distance the ATR has to go in order to prehend it. At that point
you should hold 3 homing mines behind your tail. Order your wingmate to take them out.
You might desire to give it a shooting yourself, but it is hard and unsafe, so watch out!
Once you are clear of the homing mines, prosecute any combatant which poses a menace to the ATR
( particularly the T/B & # 8217 ; s and GUN & # 8217 ; s ) . Once the ATR is out of the country, increase your velocity by
turning off the optical maser recharge rate and caput for the buoy.
BATTLE 4: The Bothan Connection
===============================
Mission 1: Cargo to Mining Colony ( Family mission )
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: Corellian YT-2000 Conveyance
Shield Rating: 320 SBD
Hull Evaluation: 114 Ruthenium
* Mission Aims:
Rendezvous with Azzameen bottoms
Azzameen bottoms arrive at Vergesso Asteroids
Board Vergesso Base to drop off Aeron
PREVENT: Azzameen bottoms: any from being destroyed
* Bonus Points:
( 0 ) Destroy 100 % of CF XTS-A
( 50 ) Destroy 100 % of CN/I Chi [ 2x ]
( 50 ) Destroy 100 % of CN/E Pi [ 3x ]
( 1000 ) Destroy FAC/2 VXO-33274
* Oppositions:
System Patrol Craft
Black Sun Supa Fighter Squadrons
Viraxo Razor Fighter Squadron
Marauder Corvette
Black Sun Supa Fighters
* Troubles:
The supa combatants might give some participants a difficult clip?
* Tips:
This mission is reasonably easy if you merely retrieve two words: autofire manner. With your
turrets turned on in this manner you should be able to take out a batch of ships at a really high
frequence. Just aim the nearest enemy and engage.
Once the occupation is done, travel for some fillip points. No other ships will get in the country any
more, so you don & # 8217 ; Ts have to worry about a thing. Just do certain you have your shields
recharged to a sensible degree before you jump to the Rebel base, because 4 more Sup/F are
waiting for you at that place. Once they are taken out of committee, dock with the base & # 8230 ;
mission completed.
* Mission Souvenir: Black Sun Insignia
Mission 2: Reconnaissance of Imperial Convoy
& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;
* Trade: A-Wing
Shield Rating: 50 SBD
Hull Evaluation: 14 Ruthenium
* Mission Aims:
Convoy: Inspect All
Tax return with collected Datas
* Bonus Points:
( 25 ) Destroy 100 % of CN/I CON-I
( 25 ) Destroy 100 % of CT [ 2x ]
( 25 ) Destroy 100 % of CN/F CON-F
( 25 ) Des