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X-WING ALLIANCE & # 8211 ; Mission Guide ( version 1.15 )

Written by Tim Wuyts ( April 23th & # 8211 ; May 5th, 1999 ) Electronic mail: tim.wuyts @ planetinternet.be

The writer is besides the webmaster of The Cheat Empire:

hypertext transfer protocol: //home.planetinternet.be/~twuyts

Where you can ever happen the latest darnel & A ; walkthroughs for Personal computer Games.

For the LATEST VERSION of this Guide, look into his web site!

( Copyright notice at the underside )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

{ Table OF CONTENTS }

* Introduction

* Updates

* Combat Simulator

* PROLOGUE: Family Business

& # 8211 ; Mission 1: Aeron & # 8217 ; s Lesson: Conveyance Operationss

& # 8211 ; Mission 2: Emon & # 8217 ; s Lesson: Weapons

& # 8211 ; Mission 3: Aeron & # 8217 ; s Mistake: Datas Recovery

& # 8211 ; Mission 4: Lodging it to the Viraxos: Covert Delivery

& # 8211 ; Mission 5: Black Market Bacta: Cargo Transfer

& # 8211 ; Mission 6: Rebel Rendezvous: Aid to the Alliance

& # 8211 ; Mission 7: Nowhere to travel? : Escape Imperial Attack

* Joining the Rebellion

& # 8211 ; Mission 1: Deep Space Strike Evaluation

& # 8211 ; Mission 2: Starfighter Superiority Evaluation

* BATTLE 1: Uncluttering the Manner

& # 8211 ; Mission 1: Convoy Attack

& # 8211 ; Mission 2: Rescue Uncle Antan ( Family mission )

& # 8211 ; Mission 3: Reconnaissance of Imperial Task Force

& # 8211 ; Mission 4: Rescue Echo Base Prisoners

& # 8211 ; Mission 5: Recover Imperial Probe ( Family mission )

& # 8211 ; Mission 6: Stop Resupply of ISD Corrupter

& # 8211 ; Mission 7: Destroy Imperial Sensor Internet

* BATTLE 2: Secret Weapons of the Empire

& # 8211 ; Mission 1: Flight Staff Transportation

& # 8211 ; Mission 2: Ensnare Imperial Prototypes

& # 8211 ; Mission 3: Kill K & # 8217 ; Armyn Viraxo ( Family mission )

& # 8211 ; Mission 4: Raid Production Facility

& # 8211 ; Mission 5: Defend CRS Liberty

& # 8211 ; Mission 6: Destroy Imperial Research Facility

* BATTLE 3: Over the Fence

& # 8211 ; Mission 1: Liberate Slave Convoy

& # 8211 ; Mission 2: Supply Rebels with Warheads ( Family mission )

& # 8211 ; Mission 3: Recon Imperial Research Facility

& # 8211 ; Mission 4: Investigate Imperial Communications Array

& # 8211 ; Mission 5: Plant Listening Device ( Family mission )

& # 8211 ; Mission 6: Rendezvous with deserter

& # 8211 ; Mission 7: Scramble!

* BATTLE 4: The Bothan Connection

& # 8211 ; Mission 1: Cargo to Mining Colony ( Family mission )

& # 8211 ; Mission 2: Reconnaissance of Imperial Convoy

& # 8211 ; Mission 3: Mining Colony Under Siege: Rescue Aeron ( Family mission )

& # 8211 ; Mission 4: Capture the Freighter Suprosa

& # 8211 ; Mission 5: Abandon Rebel Base at Kothlis

& # 8211 ; Mission 6: Protect Imperial Computer

* BATTLE 5: Mustering the Fleet

& # 8211 ; Mission 1: Protect Alliance-Smuggler Meeting

& # 8211 ; Mission 2: Attack Imperial Convoy

& # 8211 ; Mission 3: Break Emon Out of Brig ( Family mission )

& # 8211 ; Mission 4: Protect Smuggler Retreat

& # 8211 ; Mission 5: Rescue Smugglers

& # 8211 ; Mission 6: Recover Family Data Core ( Family mission )

& # 8211 ; Mission 7: Attack Pirate Base

* BATTLE 6: The Darkest Hour

& # 8211 ; Mission 1: Meet with Bothan Delegation

& # 8211 ; Mission 2: Locate Mercenary Base ( Family mission )

& # 8211 ; Mission 3: Raid Mercenary Base

& # 8211 ; Mission 4: Rescue Bothan Spies

& # 8211 ; Mission 5: Steal Imperial Shuttle

& # 8211 ; Mission 6: Bodyguard Rebel Fleet

& # 8211 ; Mission 7: Family Reunion ( Family mission )

* BATTLE 7: The Battle of Endor

& # 8211 ; Mission 1: Battle of Endor

& # 8211 ; Mission 2: That Thing & # 8217 ; s Operational

& # 8211 ; Mission 3: The Shield is Down

& # 8211 ; Mission 4: Death Star Tunnel Run

* Abbreviations Mention

& # 8211 ; Armament

& # 8211 ; Containers

& # 8211 ; Droids

& # 8211 ; Bottoms

& # 8211 ; Mines

& # 8211 ; Platforms

& # 8211 ; Satellites

& # 8211 ; Starfighters

& # 8211 ; Starships

& # 8211 ; Transporters

& # 8211 ; Utility Vehicles

* Legal Notice

& # 8211 ; Footings of Use

& # 8211 ; Webmasters

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

Introduction

============

Expressions like 1999 is traveling to be a great Star Wars twelvemonth. Not merely will the new film be

released shortly, there are besides a heap of Star Wars games to be released. X-Wing Alliance

is one of these games and it does once more: great atmospere, improved artworks, stupefying FMV

sequences & # 8230 ; in short: a great game.

This is a mission usher and it will give you an overview of the missions you have to wing,

including a high spot on the specific troubles of the missions and some tips. I & # 8217 ; m non

traveling to jog about tactics and how to wing & # 8230 ; that & # 8217 ; s something you & # 8217 ; ll have to larn for

yourself ( or possibly you can utilize the force ) .

If you are holding some troubles with the abbreviations I sometimes use in the oppositions

subject, I suggest you look into out the mention subdivision at the underside of the usher!

Note: I played the whole game ( version 1.0 ) at medium trouble, so there might be some

little differences between the descriptions I give here and the missions you play at easy

or difficult trouble. I besides noticed that their might be differences in the gameplay as you

put in an ascent ( cfr. conflict 7, mission 2 ) .

Besides, maintain in head that the fillip points mentioned might postpone excessively,

but in general, I urge you to seek to acquire every bit much fillip points as you perchance can ( normally

by destructing excess ships, a squadron of combatants, but besides by delivering certain ships ) .

Updates

=======

Version 1.01 & # 8211 ; First alteration, corrections made where necessary

( June 1st, 1999 )

Version 1.02 & # 8211 ; Addition made to Battle 7, mission 2 ; minor alterations here and at that place

( June 15th, 1999 )

Version 1.10 & # 8211 ; Addition jobs destructing the power nucleus

Alternate manner to finish Battle 6, mission 5 ; minor alterations here and at that place

( June 29th, 1999 )

Version 1.11 & # 8211 ; Minor add-on to & # 8220 ; jobs destructing the power nucleus & # 8221 ;

( July 9th, 1999 )

Version 1.12 & # 8211 ; Added fillip point for conflict 5, mission 2 ( Particular thanks to Jo? o Saraiva )

( november 13th, 1999 )

Version 1.13 & # 8211 ; Minor rectification for prologue, mission 1 ( Particular thanks to Jason Gordon )

( january 4th, 2000 )

Version 1.14 & # 8211 ; Minor rectification for prologue, mission 2 ( Particular thanks to Eden Tan )

( january 18th, 2000 )

Version 1.15 & # 8211 ; Changed legal information

( June 6th, 2000 )

Combat Simulator

================

This option is at that place for MP games but is besides an first-class manner to familiarise yourself with

some of the trades you & # 8217 ; ll be winging and hence a must-do for cubs.

For the veterans among us: it & # 8217 ; s an first-class manner to smooth up your navigation accomplishments ( mine

were acquiring rather rusty ) .

Furthermore, you can increase your pilot evaluation by winging either old missions or quick

brushs.

Prologue: Family Business

=========================

{ Presentation }

Mission 1: Aeron & # 8217 ; s Lesson: Conveyance Operationss

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Pick up lading canister Xi1

Pick up lading canister Xi2

C/C Xi1 delivered to Harlequin Station

C/C Xi2 delivered to Harlequin Station

Force Viraxo Thung to go

Coolant: Picked up by Aeron

Fuel Cells: Picked up by Ace

Coolant: Delivered to Azzameen Home Base

Fuel Cells: Delivered to Azzameen Home Base

* Bonus Points:

( 150 ) Inspect PES Enkidu

( 150 ) Inspect PES Gilgamesh

* Oppositions:

2 Viraxo PES ( retreat when attacked )

* Troubles: None

* Tips: None

* Mission Souvenir: Key to Harlequin Station

Mission 2: Emon & # 8217 ; s Lesson: Weapons

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Gold Drones: Destroyed

Red Drones: Destroyed

Junk Containers: All Destroyed

Follow Emon to Dunari & # 8217 ; s Casino

FRS Andresta: Leave Dunari & # 8217 ; s in one piece

CORT Sabra: Leave Dunari & # 8217 ; s in one piece

* Bonus Points:

( 10 ) Points per destroyed ship

( 100 ) Points for inspecting Boba Fett & # 8217 ; s Slave One

* Oppositions:

2 Viraxo Razor Fighters

* Troubles: None

* Tips: None

* Mission Souvenir: Drink Chit from Dunari & # 8217 ; s Casino

Mission 3: Aeron & # 8217 ; s Mistake: Datas Recovery

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Cargo Area 1: All Containers Inspected

Cargo Area 2: All Containers Inspected

Cargo Area 3: All Containers Inspected

Plunderer: Force Release of Stolen Cargo

Foot: Enkidu withdrew

* Bonus Points:

( 50 ) Points per destroyed combatant

( 500 ) Points for destructing larceny conveyances?

* Oppositions:

CARG Raider

2 Viraxo Razor Fighters

Viraxo PES Enkidu ( enters hyperspace when attacked )

* Troubles:

None truly, possibly stoping the CARG Raider in clip?

* Tips:

You don & # 8217 ; Ts have to drive the lading plunderer, you can besides kill him & # 8230 ; which is much easier if

you ask me. Make certain you foremost aim and take out the RzR/F & # 8217 ; s before heading toward the

PES. They pose the greatest menace in this mission, but shouldn & # 8217 ; t give you a difficult clip.

Keep in head that there is an mistake in the mission if you are playing version 1.0. The game

provinces that a mission aim is complete, when you merely inspected 97 % of the lading.

Watch out for this, if you don & # 8217 ; t search the last container, you can & # 8217 ; t finish the mission!

* Mission Souvenir: Space Pirate Flag

Mission 4: Lodging it to the Viraxos: Covert Delivery

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Deliver Spice to Viraxo 54

Viraxo Craft 25 % Destroyed

Return Home Safely

Aeron Picked up by Andrasta

CORT Venix: Destroy

PREVENT: Correllian Transport Sabra: ID & # 8217 ; ed by an Imperial trade

* Bonus Points:

( 80 ) Destroy CORT Venix

( 100 ) Destroy PES Enkidu

( 100 ) Destroy 100 % of CF VCF 085

( 100 ) Destroy 100 % of CT/2 VCF 098

( 300 ) Destroy 100 % of Stavro squadron

* Oppositions:

Viraxo Razor Fighter Squadron

Viraxo PES Enkidu

Imperial Star Destoyer II ( Avoid )

Imperial TIE-Fighter Squadrons ( Avoid )

* Troubles:

The PES Enkidu is the lone menace worth adverting ( RzR/F are taken out reasonably easy )

* Tips:

First take out the moving ridge of Rzr/F combatants ( about 4 ships ) , so take out the PES Enkidu

followed by the staying RzR/F combatants ( about 6 staying ) . Watch out if you are taking

on the PES. If you can drag the PES it doesn & # 8217 ; t take much attempt, but take attention if you are

coming head-on with it. It can make some serious harm if you don & # 8217 ; t watch out!

Take out some excess lading ships and containers to acquire bonus points or to make your 25 % grade if you haven & # 8217 ; t taken out all the combatants.

Make sure you destroy the CORT Venix before you leave & # 8230 ; the first clip, I forgot to make

this, which resulted in a failure.

* Mission Souvenir: Selu Nameplate

Mission 5: Black Market Bacta: Cargo Transfer

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Arrive at lading transportation site

Get bacta

Rendezvous with Smugglers

GSP Loose Cannon: Withdrew

* Oppositions:

2 Cloakshape Combatants

1 Scout Craft

1 Xiytiar Conveyance

GSP Loose Cannon

Zero G Workers

A few other trade & # 8230 ;

* Bonus Points:

( 50 ) Destroy ZG/U Technician [ 3x ]

( 100 ) Destroy Clk Zolo 11

( 100 ) Destroy Clk Zolo 12

( 250 ) Destroy SCT Ravenno

( 400 ) Destroy GSP Loose Cannon

* Troubles:

None, if you take out the GSP asap

* Tips:

You know that the plagiarists are traveling to double-cross you, so you might every bit good aim one of

the Clk/F ships. Once the double-cross is obvious, you can hit him out of the air in a

few seconds. Then travel directly after the GSP, don & # 8217 ; t blow any clip with the other ships.

Once the GSP has been taken out, the Vasudra should be able to defy all the other

onslaughts.

Note: Do non assail prematurely as this consequences in a mission failure.

* Mission Souvenir: Illegal Bottle of Zairana Ale

Mission 6: Rebel Rendezvous: Aid to the Rebellion

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

Deliver Bacta

Rebel Hospital: At least 66 % evacuated

CORT Otana: Escape Imperial Ambush

FRS Adrasta: Escape Imperial Ambush

* Bonus Points:

( 50 ) CRV Coen flights

( 50 ) CRV Raimi flights

( 50 ) MTRNS Tsore flights

( 50 ) MTRNS Belit flights

( 50 ) MTRNS Haumia flights

( 50 ) MTRNS Jowa flights

( 50 ) MTRNS Seri flights

( 50 ) MTRNS Mara flights

( 50 ) MTRNS Kucedre flights

( 50 ) MTRNS Walo flights

( 100 ) CRL Shadow flights

* Oppositions:

Imperial Star Destroyer II ( ISD )

2 Lancer Frigates

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

* Troubles:

Hiting the 66 % grade can present some troubles for some participants.

* Tips:

No tips truly, merely maintain on combat. If there & # 8217 ; s even 1 2nd that you are non contending,

you must be making something incorrect or you are being a existent poulet. I suggest you stay clear

of the ISD. Not because it will assail you or anything, it & # 8217 ; s because it launches the TIE & # 8217 ; s.

If you have to do an flight in instance of an exigency, it & # 8217 ; s best that you are non excessively close

to the beginning of all your problems.

First take on the T/F, but make certain you take out the T/B once they are in scope, since they

present the biggest menace to the other ships. After the T/B are disposed off, restart picking

off the T/F & # 8217 ; s. Retreat one time you passed the 66 % grade.

* Mission Souvenir: Imperial TIE Debris

Mission 7: Nowhere to travel? : Escape Imperial Attack

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

Sabra recovers valuables

Otana recovers payloads

Reunite at Azzameen Home Base

RzR/F Strelka: Destroy All

Reach hyperbuoy to Rebel Fleet

* Bonus Points:

None

* Oppositions:

Victory Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

Viraxo Razor Fighters

Imperial Landing Trade

4 Viraxo Razor Fighters

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Troubles:

Keeping your lading integral.

* Tips:

There is one large tip for this mission: avoid combat every bit much as possible. Why? You will

survive but your lading won & # 8217 ; T and you need it to finish the mission. This includes the

petition to keep off the entrance T/F at Twin Sun Station. The Sabra can go forth without any

abrasion, even without your defense mechanism. At the Azzameen place base, allow Aeron take out the

Viraxo combatants and maintain your distance from the Imperial fleet once it arrives.

This might be a good clip to lade countermeasures for the first clip, since you & # 8217 ; ll likely

acquire some gunmans fired at you. Triping the turrets in defensive manner is besides a large

aid.

* Mission Souvenir: Red Group enlisting posting, Rebel outfit & A ; helmet

{ CUTSCENE }

Joining the Rebellion

=====================

Mission 1: Deep Space Strike Evaluation

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: Y-Wing

Shield Rating: 75 SBD

Hull Evaluation: 40 Ruthenium

* Mission Aims:

Cargo Containers: All Destroyed

Imperial Convoy: At least 25 % destroyed

CRKC Sodrab: Destroy

* Bonus Points:

( 0 ) Inspect L/FRG Threat

( 0 ) Inspect L/FRG Peril

( 0 ) Destroy all of A/S Omicron

( 50 ) Inspect D/P Tibanna

( 50 ) Destroy Skipray Blastboats [ 2x ]

( 100 ) Inspect CRKC Sodrab

( 100 ) Inspect RY/I Damorian

* Oppositions:

2 Skipray Blastboats

Large Gun Emplacements

2 Assault Gun Boats

2 Assault Shuttles

Some other vass & # 8230 ;

* Troubles:

Not acquiring blown off by the bodyguard of the convoy

* Tips:

To destruct the lading containers fleetly, it & # 8217 ; s best to destruct a few ( 8-12 ) of the containers

( to make some blast harm to the infinite station ) and so star hiting at the infinite station.

Once it explodes all of the staying lading containers will detonate excessively, this will salvage you

a batch of clip.

Fly straight in, hit the CRKC with some gunmans or optical maser fire and wing back the manner you

came in. This manner you & # 8217 ; ll avoid the gun emplacements, which can make some serious harm to

your slow manoeuvering Y-Wing. ( If you used some gunmans, return to the rebelliousness to

reload )

This is the hardest portion. The A/S can make some serious harm and can blow your Y-Wing out

of there in no clip. I try to avoid them, if possible & # 8230 ; you can make the 25 % grade

without paying attending to the A/S.

Mission 2: Starfighter Superiority Evaluation

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: X-Wing ( A-Wing, Y-Wing, B-Wing and Z-95 Headhunter besides selectable )

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

Alpha Squadron: All Destroyed

Beta Squadron: All Destroyed

Gamma Squadron: All Destroyed

VSD Marut Fighter Wing: All withdrawn or destroyed

VSDII: Withdrawn

PREVENT: X-W Green Destroy

PREVENT: CRS Defiance Destroy

* Bonus Points:

( 0 ) Destroy 100 % of Delta Squadron

( 0 ) Destroy 100 % of Eta Squadron

( 50 ) Inspect G/1 718

( 100 ) Inspect G/2 2112

( 150 ) Inspect G/3 311

( 300 ) Destroy VDS Marut

* Oppositions:

Imperial TIE-Fighters

Imperial TIE-Interceptors

Imperial TIE-Bombers

* Troubles:

Possibly 4-1 state of affairss for some participants?

* Tips:

Don & # 8217 ; t of all time fly caput to caput with any of your oppositions. This causes excessively much shield loss/

harm to your combatant. You can seek it one time, but it & # 8217 ; s better to make evasive manoeuvers and

pull back one time you & # 8217 ; ve passed them & # 8230 ; that manner you can acquire a clear shooting from the rear and

since we are covering with TIE & # 8217 ; s here, we don & # 8217 ; Ts have to worry to much about hitting them 100

times before they die.

Besides make certain you have at least that Pentium 200 they were speaking about. I have a Pentium

133 and the framerate was dropping like snake pit one time I got in the mass Canis familiaris battle between the

squadrons of X-Wings and TIE & # 8217 ; s. So if anybody whishes to purchase a new computing machine for me so I can

finish composing this usher & # 8230 ;

One more tip: Don & # 8217 ; t listen to what they say during the mission. It will acquire you killed,

merely wing the manner you normally fly your combatant trade.

BATTLE 1: Uncluttering the Manner

==========================

Mission 1: Convoy Attack

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

Destroy Imperial convoy ( 100 % )

Secondary aim: Determine contents

* Bonus Points:

( 750 ) Destroy STRKC Scythe

* Oppositions:

Strike Cruiser

Imperial TIE-Fighters

Convoy ( laser fire )

* Troubles:

None, but seek to remain clear of the Strike Cruiser. It isn & # 8217 ; t lifelessly, but I wouldn & # 8217 ; T

urge making some sight-seeing around that spaceship, unless you want the fillip points of

class.

* Tips:

First take out the TIE & # 8217 ; s, so get down hitting the convoy.

Don & # 8217 ; t blow any gunmans on the STRKC, you can complete the mission without assailing it!

* Mission Souvenir: Tauntaun Splash-On Cologne

Mission 2: Rescue Uncle Antan ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

PLT/5: Viraxo Industries: Board

Transportation Uncle Antan to the Andrasta

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

( 50 ) Inspect SHU V-Tech

( 50 ) Inspect 100 % of CN/L Viraxo Designs [ 2x ]

( 50 ) Inspect 100 % of CN/J Viraxo Designs [ 2x ]

( 50 ) Inspect CNVYR Viraxo Freight [ 2x ]

( 75 ) Inspect 100 % of MOB Viraxo Technologies

( 75 ) Destroy 100 % of MOB Viraxo Technologies

( 100 ) Destroy SHU V-Tech

( 100 ) Destroy 100 % of CN/L Viraxo Designs [ 2x ]

( 100 ) Destroy 100 % of CN/J Viraxo Designs [ 2x ]

( 500 ) All Destroyed [ 2x ]

( 500 ) Destroy PLT/5 Viraxo Industries

( 1000 ) Destroy VSD Condemnation

* Oppositions:

15 Planetal Combatants ( in groups of 3 )

Victory Star Destroyer ( Avoidable )

Imperial TIE-Fighters ( Avoidable )

* Troubles:

Defying enemy fire during the embarkation process & A ; making the hyperspace pilotage

buoy afterwards.

* Tips:

Aid Emon take out the planetal combatants. Make certain you take them out rapidly plenty,

since Emon will hyper out when he has excessively much harm to his ship and you & # 8217 ; ll need him subsequently

on to give screen.

After you have taken out the planetal combatants ( 12 ships ) you should board ( =Docking ) the

platform. Make certain your shields are strong plenty to defy enemy fire, since you

hold to wait for rather a piece on top of the platform. 3 Planetal combatants will get down to

fire at you, Emon & # 8217 ; s cover should give you one less opposition & # 8230 ; your shields have to keep

off the other 2. After that, take out at least 2 of the 3 staying ships. Then rush to

the buoy since you & # 8217 ; ll have a squadron of TIE & # 8217 ; s following you and that & # 8217 ; s something you can

girl after absorbing such a burden of enemy fire.

* Mission Souvenir: Antan & # 8217 ; s Jar & # 8217 ; Kai Duelling Swords

Mission 3: Reconnaissance of Imperial Task Force

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: A-Wing

Shield Rating: 50 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

Imperial Search Group: All Inspected

Probe Group Oracle: 100 % destroyed

Probe Group Diviner: 100 % destroyed

Probe Group Seer: 100 % destroyed

* Bonus Points:

( 500 ) Destroy CRV Badlands

( 1000 ) Destroy DREAD Vigilance

( 1000 ) Destroy B/CRS Cerberus

* Oppositions:

Imperial Star Destroyer II

Bulk Cruiser

Modified Corvette

2 Corellian Corvettes

Dreadnought

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Troubles:

You are to a great extent outnumbered and outgunned, so you can anticipate some heavy enemy fire.

* Tips:

Keep making evasive manoeuvers at a high speed ( I use no optical maser charging/maintaining and

degree 2 charging of shields ) .

The Star Destroyer should be the last ship to inspect, but before you do, take out some of

the TIE & # 8217 ; s which are draging you. This makes the occupation easier for your wingmate and therefore

it will take longer before she & # 8217 ; s to a great extent damaged. During the Canis familiaris battle with the TIE & # 8217 ; s you

likely inspected the ISDII.

After you ID & # 8217 ; ed all the trade the ISDII will establish some investigations. Don & # 8217 ; t travel directly after

them, since they pass excessively near to the engine wash and you & # 8217 ; ll acquire damaged if you do so.

Alternatively, take on some more TIE & # 8217 ; s. Once you & # 8217 ; ve taken out all/the bulk of them, travel after

the investigations. Once you & # 8217 ; ve taken them all out, it should be easy to utilize a missile lock in

order to destruct them from a distance ( otherwise you would be under fire and therefore you

would non be able to wing directly for a long period of clip ) . Once you get in near, usage

your optical maser to complete them off ( wear & # 8217 ; t bury to increase the recharge rate in clip ) .

Be certain you take out the investigations fast plenty. If you are excessively slow in destructing them, they

will either get away or some groups might non be launched from the ISDII.

Once you & # 8217 ; ve taken out all the investigations, caput on out of at that place. New squadrons of TIE & # 8217 ; s will

be launched by now and they are non draging you to hold a nice, small confab with you. So,

maintain making evasive manoeuvers while you are heading for the buoy.

Mission 4: Rescue Echo Base Prisoners

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

Rescue Rebel Prisoners

Storm Unit: Mission Complete

PREVENT: ATR Storm Unit to be destroyed

* Bonus Points:

( 25 ) Inspect Pr/TK TGR01

( 25 ) Inspect Pr/TK TGR02

( 25 ) Inspect Pr/TK TGR03

( 25 ) Inspect Pr/TK TGR04

( 50 ) Inspect PLT/2 BundiL II

( 50 ) Inspect M/FRG Archon

( 50 ) Inspect DREAD VTR/LX

( 100 ) Destroy 100 % of Pr/TK TGR01

( 100 ) Destroy 100 % of Pr/TK TGR02

( 100 ) Destroy 100 % of Pr/TK TGR03

( 100 ) Destroy 100 % of Pr/TK TGR04

( 150 ) Destroy 100 % of T/I Delta Group [ 2x ]

( 500 ) Destroy 100 % of Alpha Squadron

( 500 ) Destroy 100 % of Beta Squadron

( 500 ) Destroy 100 % of Eta Squadron

* Oppositions:

Dreadnought

Gun Boats

2 E/S

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

Nebulon-B Class Frigate ( evitable )

* Troubles:

None

* Tips:

Merely make your regular Canis familiaris battle modus operandis and you & # 8217 ; ll be all right.

Make sure the T/B don & # 8217 ; t acquire excessively near to the ATR, but usually you should be able to take

them out rather easy and fast.

Mission 5: Recover Imperial Probe ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

Retrieve Probe Droid and convey it to Aeron

PREVENT: PCap Probe: Destroy

* Bonus Points:

( 500 ) Pirate Craft 100 % Destroyed

* Oppositions:

6 R-41 Starchasers

Muurian Transport

6 Pirate Y-Wings

* Troubles:

Let the MUTR release the investigation without destructing it.

Keeping the investigation in one piece when you are being fired at with gunmans.

* Tips:

Normally I wouldn & # 8217 ; t urge this but take the R-41 head-on. They do minimum harm ( possibly

a few % shield harm ) and you can take them out in braces with merely one base on balls, if you fly

head-to-head.

If the MUTR has docked with the investigation, make certain you attack it from above. Otherwise you

are traveling to destruct the investigation.

At imposts, fly directly for the buoy. Once the plagiarists arrive and get down firing some

gunmans at you, trip the automatic turret aiming ( by pressing the F-key ) . This

should take out the gunmans in clip. Make certain you ever have plenty laser power though,

there & # 8217 ; s nil more frustrating than a torpedo striking you if you merely have 1 more kilometer to

travel.

* Mission Souvenir: Probe Droid Desk Toy

Mission 6: Stop Resupply of ISD Corrupter

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: B-Wing

Shield Rating: 100 SBD

Hull Evaluation: 60 Ruthenium

* Mission Aims:

Imperial Technicians: 100 % destroyed

Imperial Convoy: 100 % Destroyed

PREVENT: Do non let any technicians to make the Corrupter

* Bonus Points:

( 25 ) Inspect MOB Tendo

( 25 ) Inspect MOB Togri

( 25 ) Inspect Xiy/T Kalif

( 25 ) Inspect CTRNS Vo

( 1000 ) Destroy FRG Monitor

* Oppositions:

Gun Boats

Xiytiar Conveyances

Nebulon-B Class Frigate

Some lading vass with optical maser defence MOB, CARG, CTRNS, CNVYR )

Imperial Star Destroyer II Corrupter

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

* Troubles:

Watch out for enemy fire ( particularly the T/B at the terminal of the mission which launch

concussion missiles ) .

* Tips:

Try to take out as many trade of the convoy as you perchance can BEFORE they make the

hyperjump to the ISDII Corruptor. You can make this by destructing them, but besides don & # 8217 ; t bury

your ion cannons. You can disenable your marks faster than you can destruct them, so it is

a good option.

Besides make certain you have some gunmans left one time you do the hyperjump. Some of the bigger

spaceships likely have escaped and in order to take them down easy, you & # 8217 ; ll need the

gunmans ( unless you want to hit with your optical maser for 1/2 hr ) .

Once the birds are launched, travel immediatly after them. The bigger ships of the convoy

aren & # 8217 ; t traveling anyplace.

Mission 7: Destroy Imperial Sensor Internet

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

Control Station and Main Sensor Array: Destroyed

PREVENT: ATR Group Cloak: 100 % destroyed

* Bonus Points:

( 50 ) Destroy 100 % of Sat/2 Sat Array 01

( 50 ) Destroy 100 % of Sat/2 Sat Array 02

( 50 ) Destroy 100 % of Sat/2 Sat Array 03

( 50 ) Destroy 100 % of Sat/2 Sat Array 04

( 500 ) Destroy 100 % of SHU Jev

* Oppositions:

4 Large Gun/Warhead Emplacements

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

* Troubles:

None

* Tips:

Take out the GW/P & # 8217 ; s foremost, they pose the biggest menace at the beginning of the mission

since none of the TIE & # 8217 ; s have been lauched at that clip. After you finished them off, travel

after the TIE & # 8217 ; s.

Besides don & # 8217 ; t bury to take out the bird. One of your commanding officers will warn you once it is

launched. After that, choice of the staying TIE & # 8217 ; s ( if any ) .

{ CUTSCENE }

BATTLE 2: Secret Weapons of the Empire

======================================

Mission 1: Flight Staff Transportation

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: A-Wing

Shield Rating: 50 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

Depart with staff

Escort until farther orders

Investigate hurt call

Eliminate combatant onslaught

Kupala arrive at Liberty

Staff rendezvous with the Liberty

A-Wing Blue rendezvous with the Liberty

* Bonus Points:

( 100 ) Destroy ETR Suluk

( 250 ) Destroy all enemy starfighters.

( 500 ) Inspect ETR Suluk

* Oppositions:

Imperial TIE-Experimental M1 Squadrons

Escort Transport

* Troubles:

A-Wing is non a good trade to get down assailing an ETR

Keeping at least 50 % of the convoy alive.

* Tips:

Do non prosecute the ETR, he & # 8217 ; ll shred your A-Wing to pieces.

About the T/e1, merely take them out with your regular Canis familiaris battle modus operandis. Make certain you

ever assail a TIE which is assailing the convoy, since you have to salvage at least 50 % of

the convoy. There may be a few TIE & # 8217 ; s draging you, but when they are assailing you, they

aren & # 8217 ; t assailing the convoy! Take them out subsequently on or once they truly become an

irritation.

Mission 2: Ensnare Imperial Prototypes

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Z-95 Headhunter

Shield Rating: 20 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

Capture one of each trade encountered

* Bonus Points:

None

* Oppositions:

Imperial TIE-Experimental M2 Squadrons

Imperial TIE-Experimental M3 Squadrons

Bodyguard Conveyances

* Troubles:

Disabling the one of the ETR & # 8217 ; s is rather disputing with a weak ship like the Z-95.

* Tips:

First disable/destroy a few of the experimental TIE & # 8217 ; s. You can destruct a few of them since

you & # 8217 ; ll merely necessitate one of each. I suggest that you maintain your Ion Pulse warheads for the ETR.

Once this is done, give your squadron the order to disenable ( non attack ) one of the ETR & # 8217 ; s and

assist them making this. Don & # 8217 ; t assail the ETR entirely! The Z-95 has mediocre screening and hull

evaluations, so you & # 8217 ; ll acquire changeable down reasonably easy if you try to make this, even if you have your

shields at 200 % . Besides keep in head that most of your comrades are low on Ion Pulse

Warheads, so you are likely the 1 who has to disenable it. You & # 8217 ; ll need a few payloads to

carry through this, so don & # 8217 ; t start firing them at long scope, which enables the ETR to hit

them out of the sky. Once one of the ETR & # 8217 ; s is disabled, the mission is every bit good as finished.

Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE & # 8217 ; s.

Mission 3: Kill K & # 8217 ; Armyn Viraxo ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

Avoid being detained by the Governments

LT 3000: Highroller: Inspect

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

( 250 ) All destroyed

( 500 ) Destroy LT3000 Highroller

* Oppositions:

6 R-41 Starchasers

Luxury Yacht 3000

Z-95 Headhunters

2 Muurian Conveyances

Gun Boats ( subsequently on )

* Troubles:

Escaping into hyperspace can present a job.

* Tips:

The R-41 are one time once more no lucifer for your YT-2000. Once they are blown out of the sky,

inspect and shoot down the LT 3000 for a nice fillip.

Now it & # 8217 ; s clip to head out of T

here, so start winging towards the hyperbuoy. You’ll have to

tangle a spot with 2 MUTRs and a twosome of Z-95, but maintain in head that you don & # 8217 ; Ts have to

destruct them all in order to finish the mission. Take out the Z-95 & # 8217 ; s, that manner you & # 8217 ; ll acquire

the interruption you need in order to make the buoy. If you feel up to it, you can besides take

out the MUTR, but maintain in head that gun boats might get at any given clip.

* Mission Souvenir: Ornamental Ship & # 8217 ; s Wheel

Mission 4: Raid Production Facility

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

C/F1 Bretie Facility: Board

ATR Storm Unit: Dock

PREVENT: ATR Storm Unit: Destroy

* Bonus Points:

( 25 ) Inspect 100 % of CN/L Codec [ 4x ]

( 25 ) Inspect 100 % of Pr/Tk Nuro [ 4x ]

( 50 ) Inspect Xiy/T Vrexlir

( 50 ) Inspect Xiy/T Dandi

( 50 ) Destroy 100 % of Pr/Tk Nuro [ 4x ]

( 50 ) Destroy 100 % of CN/L Codec [ 4x ]

( 150 ) Destroy CN/Hgr Hangar 01

( 150 ) Destroy CN/Hgr Hangar 02

( 250 ) Destroy 100 % of T/D Shadow [ 2x ]

( 250 ) Destroy Xiy/T Vrexlir

( 250 ) Destroy Xiy/T Dandi

* Oppositions:

2 Gun Emplacements

2 Large Gun Emplacements

Imperial TIE-Fighter Squadron

Imperial TIE-Experimental M1 Squadron

Imperial TIE-Experimental M3 Squadron

Imperial TIE-Defenders ( at the terminal of the mission )

Some unharmful vass like CN/Hgr, CN, Pr/Tk

* Troubles:

None

* Tips:

Take out the TIE & # 8217 ; s foremost, non the inactive defense mechanisms. The TIE & # 8217 ; s make you earlier than you can

make the gun emplacements. They pose the biggest menace and therefore should be targeted

foremost. Take out the inactive defense mechanisms one time you have the chance to make so.

Once the mission is complete, acquire out of there. Necktie Defenders are bound to arrive/be

lauched shortly and they pose a serious menace to your X-Wing ( unless you fancy a

challanging Canis familiaris battle ) .

Mission 5: Defend CRS Liberty

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

Imperial Starfighters: All Destroyed

Imperial Controller Craft: Destroyed

PREVENT: CRS Liberty: Destroy

* Bonus Points:

( 50 ) Inspect ETR Suluk [ 10x ]

( 400 ) All destroyed

* Oppositions:

Imperial TIE-Experimental M3 Squadrons

Imperial TIE-Experimental M4 Squadrons

Imperial TIE-Experimental M5 Squadrons

Several ETR & # 8217 ; s

* Troubles:

Keeping the CRS Liberty and yourself in one piece.

* Tips:

You are heaviliy outnumbered, doing this the most ambitious mission up boulder clay now. I had

to play back this mission several times before I succeeded in all my mission ends.

The biggest job are the T/e4 combatants assigned to the Beta squadron, since they are

kamikaze combatants, which are ever heading on a hit class with the CRS Liberty.

Person should take them out, but non you. Delegate your squadron to take them out, you

can & # 8217 ; T perchance make it all by yourself.

More significantly to take out, are the ETR & # 8217 ; s. They should be your primary mark. Besides

Don & # 8217 ; t bury to name for backup. The more combatants that attack the ETR, the more efficient

your onslaught will be. So, allow your wingmates assist you in between their trips to take out

the beta squadron.

Don & # 8217 ; t bury the other TIE & # 8217 ; s though! Having a few of them behind you isn & # 8217 ; t really healthy.

It & # 8217 ; s imperative that you back-up from the ETR onslaughts from clip to clip to take out the

TIE & # 8217 ; s that are draging you. This guarantees non merely the endurance of the CRS Liberty, but

besides your ain.

Mission 6: Destroy Imperial Research Facility

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ;

* Trade: B-Wing

Shield Rating: 100 SBD

Hull Evaluation: 60 Ruthenium

* Mission Aims:

Locate the Research base

PLT/1 Obsidian: destroy

SRS Sardis: destroy

* Bonus Points:

( 50 ) Destroy ETR Suluk [ 4x ]

( 100 ) Destroy TRN Tasson

( 150 ) Destroy CN/Hgr A-1

( 150 ) Destroy CN/Hgr A-2

( 150 ) Destroy CN/Hgr A-3

( 150 ) Destroy CN/Hgr A-4

* Oppositions:

Imperial TIE-Defender Squadrons

Imperial TIE-Experimental M1 Squadrons

Imperial TIE-Experimental M2 Squadrons

Imperial TIE-Experimental M3 Squadrons

Several ETR & # 8217 ; s

XQ1 Platform

Some TRN & # 8217 ; s, CN/Hgr & # 8217 ; s

* Troubles:

The onslaught of TIE & # 8217 ; s combined with the platform defense mechanisms?

* Tips:

I found this mission to be reasonably easy, I handled it like this:

Fire 2 gunmans at every hanger ( 4 in sum ) , this should do it easy to destruct them with

optical maser fire subsequently on. Head straight for the hangers, should you be attacked by any TIE & # 8217 ; s,

retaliate. If you take out the hangers, a important figure of experimental TIE & # 8217 ; s will non

launch. All you have to make after this is make certain you don & # 8217 ; t acquire shot down by any of the

staying TIE & # 8217 ; s.

Take out the platform and the SRS Sardis & # 8230 ; mission complete.

{ CUTSCENE }

BATTLE 3: Over the Fence

========================

Mission 1: Liberate Slave Convoy

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Y-Wing

Shield Rating: 75 SBD

Hull Evaluation: 40 Ruthenium

* Mission Aims:

Convoy: Inspect all

All slave ships must be boarded

Assault Trans Tango: Tax return to CRS Liberty

PREVENT: ATR Tango: any from being destroyed

* Bonus Points:

( 250 ) Destroy 100 % of Convoy Craft

( 250 ) Destroy G/1 Golan 1

( 500 ) Destroy ISDII Goliath

* Oppositions:

Imperial Star Destroyer II

Imperial TIE-Fighter Squadrons

Golan One

Imperial Landing Trade

* Troubles:

The Golan One platform is a large job if you disable the L/C & # 8217 ; s excessively late.

* Tips:

Make sure you merely disenable the L/C & # 8217 ; s with slaves on them. You have several L/C & # 8217 ; s with

another lading burden and you don & # 8217 ; t want to blow your clip disenabling them. It & # 8217 ; s really

of import that you disable them rapidly, if they are handicapped excessively tardily, they will be excessively

near to the G/1. This is non a large job for you but it is for the ATR & # 8217 ; s that have to

pick up the slaves.

Once you disabled all L/C & # 8217 ; s dressed ore on non acquiring shot down by TIE & # 8217 ; s and you might seek

to take some of them out yourself, although the Y-Wing International Relations and Security Network & # 8217 ; t truly fit to make some serious

Canis familiaris combat.

Mission 2: Supply Rebels with Warheads ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Containers: Inspect

Azzameen ships: arrive at rendezvous

PREVENT: Azzameen ships any destroyed

* Bonus Points:

( 125 ) Destroy B/CRS XTS-673

( 125 ) Destroy PLT/3

( 250 ) Inspect B/CRS XTS-673

( 500 ) Destroy 100 % of Black Sun Fighters.

* Oppositions:

12 Viraxo Razor Fighters ( in groups of 3 )

2 Gun Emplacements

XQ3 Platform ( no defences )

Black Sun Supa Fighters

* Troubles:

The Sup/F in the terminal pose the biggest job. They are slow, but really hardy and they can

make some serious harm.

* Tips:

Forget about the Rzr/F at first, merely set your turret on defensive fire and Don & # 8217 ; t reload

your optical masers. This will let you to inspect all the containers at a high velocity and the

Rzr/F won & # 8217 ; t bother you while you are making it. Once you inspected them all, get down

reloading your optical masers and allow the turret autofire at your mark. The combatants and the

GPLT will be taken out in no clip.

By the clip you finish up with them, the Black Sun suppa combatants will hold arrived. Attack

them, but don & # 8217 ; t travel tete-a-tete with them or it & # 8217 ; ll cost you in a heartfelt way. Like I already said:

they are moderately slow, but unsafe none the less. If you would go on to acquire into

problem with them, but you notice that most of the other Azzameen ships have already entered

hyperspace, do the same. The convoy will likely do it and you & # 8217 ; ll be safe excessively.

* Mission Souvenir: Alliance Civilian Battle Award

Mission 3: Recon Imperial Research Facility

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

IRC Kuat Facility: Inspect

Sat/1 Comm Alpha: Destroy

Sat/2 Comm Beta: Destroy

IRC Kuat Facility: Destroy

* Bonus Points:

( 500 ) Destroy 100 % of Assault Gunboats

( 500 ) Destroy ISD Juggernaut

* Oppositions:

Gun Emplacements

Gun Boat Squadrons

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

* Troubles:

Flying through the blast door of the IRC Kuat?

* Tips:

Merely make what is told. First take out the orbiters. While you are winging at them, you

might desire to aim the research station and fire 4 gunmans at it. Then take out the Sabbatum

with your optical maser. You & # 8217 ; ll have some trim clip at your custodies now, utilize it to take out some gun

boats and to cut down the shields of the IRC a small farther.

Once your wingmates are finished taking out the GPLT & # 8217 ; s, they fire at that place gunmans at the

station. Check how low the shields are and cut down them farther to 0. Now target the hatch

( IRC Kuat constituent ) and hit it out with optical maser fire. ( If you are bothered by some TIE & # 8217 ; s,

merely take them out ) Now fly through it ( do sure you fly in horizontally ) and fire your 2

staying gunmans at the reactor. If necessary, complete it off with optical maser fire and acquire the

snake pit out of the station through the blast door before the station explodes.

Mission 4: Investigate Imperial Communications Array

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; –

* Trade: A-Wing

Shield Rating: 50 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

All orbiters must be inspected

M/CRV Python: Tax return to flit

C/RLY Comm Center: Inspect

C/RLY Comm Center: Board

* Bonus Points:

( 100 ) Destroy CN/Hgr Xi

( 400 ) Destroy 100 % of Imperial Starfighters

( 500 ) Destroy IESC Halberd

* Oppositions:

Mines

Imperial TIE-Fighter Squadron

Escort Carrier

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Troubles:

Keeping the M/CRV Python alive?

* Tips:

First inspect the C/RLY comm centre and the orbiters. Once you have done this return out

the mines and any of the staying TIE & # 8217 ; s. Once you & # 8217 ; ve done this, take out the CN/Hgr.

After a while the ESC Halberd will get and it will establish T/F and T/I squadrons at first.

Try to take out every bit many as possible at this clip, one time the T/B are launched you should

deviate all your attending to them, since they pose the biggest menace to the M/CRV.

You can seek to take out the ESC afterwards, but that isn & # 8217 ; t advisable without the aid of

your wingmates.

Mission 5: Plant Listening Device ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Evaluation: 76 Ruthenium

* Mission Aims:

Locate suited orbiter

Tax return to the Liberty

ZG/U Aeron: complete mission

PREVENT: ZG/U Aeron: Inspect

* Bonus Points:

( 250 ) Destroy ETR Minelayer

( 500 ) Destroy A/S Omicron

* Oppositions:

Mines

2 Gun Boats

Escort Transport ( hypers out reasonably fast )

Assault Shuttle

Zero-G Stormtroopers

Imperial TIE-Fighter Squadron

* Troubles:

The ZG/S are a existent hurting in the @ US Secret Service. They are little and hence difficult to hit. On top of

that, they can pack rather a clout if you are non careful.

* Tips:

First take out the 2 GUN & # 8217 ; s and the mines afterwards. Once this easy undertaking has been done

( wear & # 8217 ; t bury the autofire option on this ship ) , start seeking for a suited Satellite

( n? 6 ) .

After a while the A/S should get and establish some ZG/S & # 8217 ; . The 1s assailing you, should

be left entirely, since they do non jeopardize the mission straight. Concentrate on the 1s

that onslaught Aeron or Satellite-6. After that & # 8217 ; s done, the mission shouldn & # 8217 ; t be that difficult to

coating.

* Mission Souvenir: Satellite Ceiling Fan

Mission 6: Rendezvous with Defector

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: X-Wing

Shield Rating: 50 SBD

Hull Evaluation: 20 Ruthenium

* Mission Aims:

FRG Redemption: Tax return to flit

Locate Imperial deserter

PREVENT: FRG Redemtion: Destroy

* Bonus Points:

( 250 ) Destroy 100 % of Imperial Starfighters

( 250 ) Destroy PLT/6 Outpost DX-11a

( 500 ) Destroy ISDII Subjugator

* Oppositions:

Imperial TIE-Fighter Squadrons

Bulk Cruiser

XQ6 Platform ( no defences )

Other non-threatning ships like CTRNS, SHU

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

Imperial TIE-Advanced Squadrons

Imperial Star Destroyer II

Imperial Interdictor

* Troubles:

Large Numberss of TIE & # 8217 ; s?

* Tips:

First assail the T/F & # 8217 ; s and so continue with the PLT/6. Once the birds depart, travel ID

them at one time! If you find the deserter excessively tardily, he will hyper out of the country.

Once you are back at the frigate the ambuscade will be launched. Engage in the Canis familiaris battles and

maintain an oculus out on those T/B, who are the biggest menace to the FRG. Don & # 8217 ; t gaze yourself

blind on them either, you got to do certain you survive the onslaughts of the other TIE & # 8217 ; s, so

deviate your fire power to them ( if necessary ) .

The INT Restrainer should be taken out every bit rapidly as possible. Recharge your gunmans on

board of the CRS Liberty, if necessary. Once the INT has been destroyed, you can

dressed ore to the full on the Canis familiaris battles with the other TIE & # 8217 ; s. The T/A should hold launched by

now excessively. They are harder to take out since they have shields.

{ CUTSCENE }

Mission 7: Scramble!

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: A-Wing

Shield Rating: 50 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

Storm Unit of measurement: Tax return with shuttle AA-23

SHU AA-23: Inspect

SHU AA-23: Seized

* Bonus Points:

None

* Oppositions:

Homing Mines

Gun boat squadrons

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Troubles:

The homing mines are difficult to take out and are lethal at first contact.

Keeping the ATR alive.

* Tips:

Head after the bird at full velocity while firing 4 missiles at it, that manner you & # 8217 ; ll merely

demand to hit it one time with your optical maser in order to do it halt. The faster you can do it

halt, the shorter the distance the ATR has to go in order to prehend it. At that point

you should hold 3 homing mines behind your tail. Order your wingmate to take them out.

You might desire to give it a shooting yourself, but it is hard and unsafe, so watch out!

Once you are clear of the homing mines, prosecute any combatant which poses a menace to the ATR

( particularly the T/B & # 8217 ; s and GUN & # 8217 ; s ) . Once the ATR is out of the country, increase your velocity by

turning off the optical maser recharge rate and caput for the buoy.

BATTLE 4: The Bothan Connection

===============================

Mission 1: Cargo to Mining Colony ( Family mission )

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: Corellian YT-2000 Conveyance

Shield Rating: 320 SBD

Hull Evaluation: 114 Ruthenium

* Mission Aims:

Rendezvous with Azzameen bottoms

Azzameen bottoms arrive at Vergesso Asteroids

Board Vergesso Base to drop off Aeron

PREVENT: Azzameen bottoms: any from being destroyed

* Bonus Points:

( 0 ) Destroy 100 % of CF XTS-A

( 50 ) Destroy 100 % of CN/I Chi [ 2x ]

( 50 ) Destroy 100 % of CN/E Pi [ 3x ]

( 1000 ) Destroy FAC/2 VXO-33274

* Oppositions:

System Patrol Craft

Black Sun Supa Fighter Squadrons

Viraxo Razor Fighter Squadron

Marauder Corvette

Black Sun Supa Fighters

* Troubles:

The supa combatants might give some participants a difficult clip?

* Tips:

This mission is reasonably easy if you merely retrieve two words: autofire manner. With your

turrets turned on in this manner you should be able to take out a batch of ships at a really high

frequence. Just aim the nearest enemy and engage.

Once the occupation is done, travel for some fillip points. No other ships will get in the country any

more, so you don & # 8217 ; Ts have to worry about a thing. Just do certain you have your shields

recharged to a sensible degree before you jump to the Rebel base, because 4 more Sup/F are

waiting for you at that place. Once they are taken out of committee, dock with the base & # 8230 ;

mission completed.

* Mission Souvenir: Black Sun Insignia

Mission 2: Reconnaissance of Imperial Convoy

& # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8212 ; & # 8211 ;

* Trade: A-Wing

Shield Rating: 50 SBD

Hull Evaluation: 14 Ruthenium

* Mission Aims:

Convoy: Inspect All

Tax return with collected Datas

* Bonus Points:

( 25 ) Destroy 100 % of CN/I CON-I

( 25 ) Destroy 100 % of CT [ 2x ]

( 25 ) Destroy 100 % of CN/F CON-F

( 25 ) Des

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