Untitled Essay, Research Paper
Introduction
Peoples are populating in a 3-dimensional infinite. They know what is up, down, left, right,
near and far. They know when something is acquiring closer or traveling off. However, the
traditional personal computing machines can merely do usage of two dimensional infinite due to
comparatively low engineering degree of the picture card in the yesteryear. As the new engineering has
been introduced to the picture card industry in recent old ages, the picture card can now render
3D artworks. Most of the Personal computer computing machine games presents are in three dimensions. In add-on,
some web sites besides apply the usage of three dimensional infinite. This means that they are no
longer a level home page, but alternatively a practical universe. With that added dimension, they all
look more realistic and attractive. Nevertheless, 3D do non be in most of the concern
plans today, but it can be forecasted that it is non far off.
Many new sorts of picture cards have been introduced to the market late. In the yesteryear,
the picture card could merely present two dimensional artworks which were merely in low
declaration. However, there has now emerged as a consequence of high declaration three
dimensional artworks engineering. This paper will discourse why the picture card presents can
procedure high declaration three dimensional artworks, but why the picture card in the yesteryear
could merely treat low declaration two dimensional artworks. The account will be based
on some late developed picture cards such like Matrox Millenium. This paper will besides
discourse how the 3D in writing shows on a 2D proctor. Last, the picture card, Matrox
Millennium, will besides be discussed.
Basic rules In order to understand the recent development of the picture card,
allow & # 8217 ; s take a expression on how a picture card works.
The picture card is a circuit, which is responsible for treating the
particular picture informations from the cardinal processing unit ( CPU ) into a format that the ocular
show unit ( VDU ) or proctor can understand, to organize a image on the screen. The Video
Chipset, the Video Memory ( Video RAM ) and the Digital Analog Converter ( RAM DAC ) are
the major parts of a picture card.
After the particular picture informations leaves the CPU, it has to go through through
four major stairss inside the picture card before it reaches the VDU eventually. First, the
particular picture informations will reassign from the CPU to the Video Chipset, which is the portion
responsible for treating the particular picture informations, through the coach. Second, the informations
will reassign from the Video Chipset to the Video Memory which shops the image displayed
on a electronic image show. Then, the informations will reassign to the RAM DAC which is responsible for
reading the image and change overing the image from digital informations to analog informations. It should be
noted that every information transportation inside the computing machine system is digital. Last, the parallel
informations will reassign from the RAM DAC to the VDU through a overseas telegram connected between them
outside the computing machine system.
The public presentation of a picture card is chiefly dependent upon its velocity, the sum and quality
of the Video Memory, the Video Chipset and the RAM DAC.
The faster the velocity, the higher the image quality and declaration the picture card can
deliver. This is due to the fact that the image on the VDU has to alter continuously,
and this alteration must be made as fast as possible in order to expose a high quality and
realistic image. In the procedure of reassigning informations from the CPU to the Video Chipset,
the velocity is chiefly dependent upon the type and velocity of the coach, the mainboard and its
chipset.
The sum of the Video Memory is besides responsible for the colour and screen declaration.
The higher the sum of the Video Memory, the higher the colour depth the picture card can
render. On the other manus, the type of the Video RAM is an another factor that affects the
velocity of the picture card.
The Video Chipset is the encephalon of a picture card. It similar to the CPU in the motherboard.
However, unlike the CPU which can be fitted with different motherboards, certain Video
Chipsets can merely be fitted with certain picture cards. The Video Chipset is responsible for
treating the particular picture informations received from the CPU. Therefore, it determines all the
public presentation facets of the picture card.
The RAM DAC is the portion responsible for the refresh rates of the proctor. The quality of
the RAM DAC and its maximal pixel frequence, which is measured in MHz, are the factors
impacting the refresh rates. In fact, a 220 MHz RAM DAC is non needfully but most likely
better than a 135 MHz one.Recent developments
Traditionally, the personal computing machine can merely present two dimensional images. However,
as people want to increase their life criterions, they want the image on their personal
computing machine be more realistic and attractive. Therefore, the show of three dimensional images
in the personal computing machine is being developed. The rendition of the 3D image requires the
computing machine to update the screen of the VDU at least 15 times per second as the one navigate
through it, and each of the objects have to travel through the transmutation in depth infinite
which is known as the z-axis, and is on the co-ordinate of the x-y plane. However, the
picture card in the yesteryear was non “ powerful ” plenty to render the three dimensional
artworks. The debut of some new sort of picture cards in recent old ages has solved this
job, and are able to render 3D artworks now.
In the yesteryear, the picture card could merely present two dimensional artworks because the
engineering at that clip limited what they can make. One of the jobs is that the velocity of
the transportation of informations from the CPU to the Video Chipset was comparatively low, but it is
really non the job associated with the picture card. It is associated with the type of
the CPU, the coach and the motherboard in the computing machine system. On the other manus, the
biggest job is really the quality of Video RAM. The Video RAM is the portion in a picture
card which is situated between two really busy devices, the Video Chipset and the RAM DAC ;
and the Video RAM has to function both of them all the clip. Whenever the screen has to
alteration, the Video Chipset has to alter the content in the Video Memory. On the other
manus, the RAM DAC has to read the informations from the Video Memory continuously. This means that
when the Video Memory is reading the information from the Video Chipset, the RAM DAC has to wait
aside. Whenever the picture card has to render three dimensional artworks, the screen has to
alteration at least 15 times per second which means that more informations has to be transferred from
the Video Chipset to the Video Memory, and the information has to be read faster by the RAM DAC.
However, the picture card, or referred to as the Video Memory, at that clip did non hold
such engineering to accomplish this sort of procedure. Therefore, the picture card in the yesteryear was non
able to present three dimensional artworks.
In recent old ages, the picture card maker has developed some high
engineering to work out the job of the hapless Video Memory. They have found three different
ways to cover with this job which involves utilizing a higher quality of Video Memory,
increasing the picture memory coach size, and increasing the clock velocity of the picture card.1 ) Dual ported Video RAM
The major measure is to do the Video RAM double ported. This means that
when informations is transferred from the Video Chipset to the Video Memory via one port, the RAM
DAC can read the informations from the Video Memory through an independent 2nd port. Therefore,
these two procedures can happen at the same clip. Both the Video Chipset and the RAM DAC
need non wait for each other any longer. This sort of RAM is called VRAM. Of class, the
engineering applied is non merely duplicate the port in the RAM ; it is really really
complicated. Therefore, VRAM is more expensive than the normal one.
The innovation of the VRAM can offer a higher refresh rate and higher colour deepness of the
graphic on the proctor. The high refresh rate means that the RAM DAC will direct a complete
image to the proctor more often. Therefore, the RAM DAC has to read the informations from
the Video Memory more frequently. However, when the picture card in the yesteryear, which without the
VRAM, wants to accomplish this high refresh rate, it has to take down the picture public presentation as
the Video Memory can non afford this sort of heavy work burden. As to keep the high
refr
esh rate and high picture public presentation at the same clip, the VRAM has to be used since
this sort of RAM can function the Video Chipset and the RAM DAC at the same clip. Therefore, the
picture card need non cut down the picture public presentation when a higher refresh rate occurs. On the
other manus, to file away the high colour deepness, the Video Memory has to read more informations from
the Video Chipset per clip, and therefore more informations will be sent to the RAM DAC. This procedure
will certainly take a longer clip. At an 8 spot colour declaration ( 256 colour ) , a 1024? 768
screen needs 786432 bytes of informations to be read by RAM DAC from the Video Memory. For the
same screen, a 24 spot colour declaration ( 16777216 colour ) needs 2359296 bytes of informations to be
read by the RAM DAC. For similar grounds, if the picture card in the past wants to file away
this sort of high colour deepness, it has to take down the refresh rate. This job can besides be
solved by the usage of the VRAM. In short, the new picture card with VRAM can supply a high
refresh rate and high colour deepness at the same clip. Therefore, the render of three dimensional
artworks is possible now.
The WRAM is used in the Martox card alternatively of the VRAM. The WRAM is
developed by the Martox company. It is such like the VRAM which is double ported. However,
the WRAM is designed smarter than the VRAM, so it is faster. Ironically, the WRAM is even
cheaper than the VRAM.
Last, there are many different types of the Video RAM such as DRAM
( Dynamic RAM ) , EDO DRAM ( Extended Data Out DRAM ) , SDRAM ( Synchronous DRAM ) , SGRAM
( Synchronous Graphics RAM ) , MDRAM ( Multibank DRAM ) , and RDRAM ( RAMBUS DRAM ) . Unlike the
VRAM and WRAM, they are all individual ported and so are slower. The DRAM is the slowest 1
amongst all of them.
2 ) Increase picture memory coach size
Three old ages ago, the release of the 32 spot video card amazed people all over the universe.
However, the 64 spot video card is being introduced presents, which has a 64 spot picture
memory coach inside it. In add-on, the 128 spot video card is besides available. The picture
memory coach is a way which links the Video Chipset, the Video RAM and the RAM DAC
together. With the 64 spot video memory coach, 8 bytes of informations can be transferred in one
clock rhythm while 4 bytes informations with 32 spot video memory coach. Therefore, the sum of informations
transportation is doubled with the usage of the 64 spot video card. It is of import to detect that
a 1 MB Video RAM normally has merely a 32 spot informations coach. Therefore, a 64 spot video card should
ever work with at least 2MB Video RAM ; otherwise, this 64 spot video card will non be
able to utilize its 64 spot informations way. All in all, with the usage of a 64 spot video card, more
informations can be transferred at one clip. Therefore, it really can shorten the clip to reassign
informations from the Video Chipset to the Video RAM or from the Video RAM to the RAM DAC. This
agencies that a higher colour declaration graphic can be rendered.
3 ) Increase the clock velocity
The 3rd one is the most obvious one which merely increases the clock
velocity of the Video Chipset and the Video RAM. Of class, the engineering to increase the
clock velocity is really complicated. The fastest Video Chipset so far is the ET 6000 chipset
which can run at 100 MHz, while the fastest video memory is SDRAM which can run at clock
velocity up to 125 MHz. The SDRAM is a particular in writing version of SDRAM ( synchronal DRAM ) .
It is non merely the occupation of the picture card to file away high declaration
three dimensional artworks. The picture card has to work with a good computing machine system. To
remember the velocity of the transportation of the information from the CPU to the Video Chipset is chiefly
dependent upon the coach type, the mainboard and its chipset. Therefore, a good computing machine system
to execute good artworks should hold a PCI coach which runs at 33MHz with Pentium processor,
a Pentium processor with MMX engineering, and a good mainboard such as Intel 430 HX chipset
which will impact the PCI performance.3D artworks on 2D proctor
Although the video card can render 3D artworks now, the proctor that
the in writing shows on is still level two dimensions. Therefore, the three dimensional graphic
has to be mapped to the 2D screen. This is done utilizing perspective algorithms. This means
that if an object is further off, it will look smaller ; if it is closer, it will look
larger.
To expose 3D lifes, an object is foremost presented as a set of
vertices in a three dimensional co-ordinates which is x, Y, omega axes. The vertices of the
object is so stored in the Video RAM. Afterwards, the object has to be rendered.
Rendering is a procedure, which referred to cipher the different colour and place
information, which will do the user believe that there is a 3D graphic on a level 2D
screen. To do the computation more expeditiously, the vertices of the object are segmented
into trigons. Rendering besides fills in all of the points on the surface of the object
which were merely saved as a set of vertices antecedently. In this manner, an object with 3D
consequence is able to expose on a level 2D monitor.A new picture card & # 8211 ; Matrox Millennium
Last, allow & # 8217 ; s discourse some new characteristics of a new picture card & # 8211 ; Matrox Millennium.
Matrox Millennium is a 64-bit picture card. It can be work with 2MB or 4MB or even 8MB picture
RAM. The picture RAM are the Matrox company authorized WRAM. It besides has a powerful 220 Megahertz
RAMDAC. Actually, it is the fastest picture card available in the market now. However,
harmonizing to its utmost high velocity, the artworks quality is comparatively lower when
compared to other picture cards.The followers is a sum-up of the new 3D characteristics of the Matrox Millennium: Texture function:
This applies bitmapped texture images which are stored in memory to objects in the screen
so as to add pragmatism.
Bilinear and trilinear filtering:
They smooth textures in a scene to decrease the blockish consequence. With MIP ( multim in parvum )
function, an application provides different declarations of an object as they move closer or
farther in the screen.
Perspective rectification:
This rotates the texture bitmaps to give a better sense of convergence. Therefore, when the
picture card renders a uninterrupted traveling object such as a hayfield, it is able to keep a
realistic expression as it recedes from the spectator.
Anti & # 8211 ; aliasing:
This diminishes the “ stair measure ” consequence since the computing machine generated image has a
finite distinct declaration.
Alpha blending:
This allows one object to demo through another to make a transparent
expression.
Atmospheric effects:
This normally make usage of the alpha blending. The effects are like fog and illuming cues.
Flat shading:
This is a technique where an whole trigon is a individual colour. Therefore, this can make a
blockish consequence.
Gouraud shading:
This is a more progress method than the level shading. It improves the overall visual aspect of
the artworks and allows curves to be more unit of ammunition.
Z-buffering:
This techniques is one of the most of import characteristics to render 3D artworks. This controls
how objects overlay one another in the 3rd dimension. It is peculiarly of import when
filled polygons are included in the drawing. With Z buffering off, objects are drawn in
the order in which they are transmitted to the show. With Z buffering on, objects are
drawn from the dorsum to the forepart. Matrox Millennium can besides playback a film with the usage of Traveling
Picture Experts Group ( MPEG ) . With this engineering, the picture card can compact the film
informations into a particular format. With the Chroma-key characteristic, the picture card besides supports for
“ blue-screen ” picture effects, so that two unrelated shows can easy be pasted
together. Furthermore, if the picture card has the Image grading characteristic, it can map a picture
onto any window or screen size desired.
ReferencesMagazine
? PC Magazine & # 8211 ; December 3, 1996, Vol. 15, NO. 21Internet
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? hypertext transfer protocol: //www.diamondmm.com
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? hypertext transfer protocol: //www.s3.com